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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I don't think that is a significant issue. It's only an issue if you aren't very good at judging when and how to use it and against which enemies.
    This is not entirely accurate. In PF, you'll often not know how people will mitigate (or if they will at all), which can impact whether TBN breaks. A prime example of this was P2S where tanks could eat one of his cleaves without getting a damage down if they zeroed the damage. As a DRK, if the other tank tossed you their short CD (Nascent/HoC/Intervention) without telling you or the healers overmitigated, TBN wouldn't break. If you didn't use TBN, you couldn't zero the damage, thus were forced to disengage and lose 2-3 GCDs. You essentially had a guessing game whereas none of the other tanks had to care.

    P7S is another fight where you actually have to strip off your entire gear and reequip everything at 1-2 seconds just to make TBN weak enough in the opener to break. If you don't, you pull with Edge and just accept a GCD loss. This is partially made up by the knock up stun cutting into your GCD. So it's manageable but still goes to show how poorly thought out this interaction can be in certain fights.

    A far more common spot is the opener. It's not uncommon for the boss to auto someone else when pulled, which can result in the MT not taking enough damage before TBN falls off, costing you the aforementioned 460 potency in a pot window. That's not a small amount of damage loss.

    Quote Originally Posted by Deo14 View Post
    Why do people insist on erasing every last trace of uniqueness? Aren't tanks homogenized enough?
    There's nothing unique about this interaction. You're literally tossing out pointless TBNs so you'll maybe squeeze one extra Edge in one of the burst windows. It's such a minute gain you'll still orange without even doing it. On the flipside, if TBN doesn't break like in the scenarios I highlighted above, especially in the opener, you'll lose 460 potency. What makes it frustrating is you have zero control in these situations.

    For a rough comparison, this would be the same as calling White Mage throwing out pointless Raptures just to get a Misery in burst windows "compelling gameplay." I get the whole "rawr, homogenization bad rawr!!!" but being "unique" for the sake of it isn't good design. I'm all for giving tanks (and jobs in general) more class identity, however let's not cling to jank design in a desperate attempt to have "uniqueness."

    Quote Originally Posted by VentVanitas View Post
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    Now this, this is the question we need to be asking. Dark Knight's entire "identity" has been "big damage". The second the other tanks, specifically Warrior and Gunbreaker caught up, it immediately died. Kind of highlights why the whole of Dark Knight's design hasn't been great.
    (2)
    Last edited by ForteNightshade; 08-05-2023 at 07:45 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    if the other tank tossed you their short CD (Nascent/HoC/Intervention) without telling you
    I suppose I just never had this issue in Shadowbringers, but I think Nascent didn't apply a shield then either.

    or the healers overmitigated
    I didn't experience that either in Shadowbringers, but maybe healers didn't spam adlo on me because they like their DPS.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    For a rough comparison, this would be the same as calling White Mage throwing out pointless Raptures just to get a Misery in burst windows "compelling gameplay." I get the whole "rawr, homogenization bad rawr!!!" but being "unique" for the sake of it isn't good design. I'm all for giving tanks (and jobs in general) more class identity, however let's not cling to jank design in a desperate attempt to have "uniqueness."
    ^ Big this. I'd agree a lot more often with the "muh homogenization" crowd if they didn't make arguments like the ones they make for TBN. A thing being unique for the sake of it doesn't necessarily mean that it's simultaneously designed well.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Classic War main gatekeeping other tanks with a demeaning attitude.
    Ignoring that Dark Knight was my main for 2 years and I have mained Paladin before that. My alt is a Gunbreaker...

    But again, why is it in place when none of the others have a comparable mechanic?
    Uniqueness? It's posts like this that lead to classes being clones of eachother.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,491
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Enhanced TBN:
    The next edge/flood cast after a break has a 400 cure potency.

    tbh this tier has made me dislike Dark Missionary more than TBN, the raidwide mits each tank has is more unbalanced than their personal mits
    (5)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    (7)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VentVanitas View Post
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    >This

    The entire Job needs changing
    1. Lean into the "Magic tank aspect" of dark knight visually. RN its just angry edgy sword play with a pet that no one likes.
    2. Let it have a unique rotation that isn't warrior with OCGD spam.
    3. Improve on abilities like Dark Mind (which is just a cooldown thats really good for raid content but useless in casual content for some reason), TBN? Sure changes can be made i guess. Obviously its fine to keep its kit different from other tanks but stuff like "only reducing magic damage" is such a weird way to stand out.
    (0)

  8. #8
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VentVanitas View Post
    the question shouldn't be "why does TBN work the way it does?", it's "why is DRK such a shallow and terribly designed job that the only thing it had going for it up until 6.4 was damage?".
    ^ This

    /10char
    (1)

  9. #9
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Enhancement ? like merging is with oblation (effect and fx), adding a charge and getting rid of the mp cost ? Sure why not :3
    (1)

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Jank that has upsides or is a tradeoff for a stronger ability is fine. Back in Shb the short CD mitigations of the other tanks were rather weak so to a degree it made sense for TBN to be this janky. But all the quick mits from the other tanks got buffed to ridiculous degrees. Now the jank has no more upsides, only downsides.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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