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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100

    The blackest night changes in 7.0?

    Since Dark knight no longer does anything better than the other tanks, why do we need to be the only ones that have to spend our damage resource on mitigation?
    Better yet, why are we the only tank that has to suffer a damage penalty for someone else's overmitigation?
    (4)

  2. #2
    Player
    ManaEterna's Avatar
    Join Date
    Dec 2014
    Location
    グリダニア / Gridania
    Posts
    29
    Character
    Mana Hime
    World
    Shinryu
    Main Class
    Sage Lv 90
    While I con understand your struggle, I would suggest that this post might be more relevent to the Tank Role Forum instead as opposed to General Chat.
    I think that it is more helpful to keep conversation about job balance in their relevent sections.
    (6)
    Learning languages through interpersonnal interaction in Eorzea.

  3. #3
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I dunno. They could probably post in tank forums and somehow a bot will just shove it into GD anyway.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I don't think that is a significant issue. It's only an issue if you aren't very good at judging when and how to use it and against which enemies.

    If you've ever done the content before as a Dark Knight, you will have a good idea of what breaks it although you can probably judge this just based on your memory of the incoming damage on other tanks, or by the item level sync. I rarely had an issue with this when maining Dark Knight in Shadowbringers.

    If there is an issue to bring up at all, it is merging the damage reduction of Oblation into TBN to reduce bloat, and possibly self-healing (although I wish tanks could be unique, with Dark Knight being the shield tank instead of just being a mix like the others became in EW).
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Classic War main gatekeeping other tanks with a demeaning attitude.
    It's not hard to judge what you should or shouldn't be using it against.
    But again, why is it in place when none of the others have a comparable mechanic?
    When it happens, it's usually because others mitigated on top of me, which is out of my control anyways.
    (4)

  6. #6
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by GoatOfWar View Post
    But again, why is it in place when none of the others have a comparable mechanic?
    Why do people insist on erasing every last trace of uniqueness? Aren't tanks homogenized enough?
    (7)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,271
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Enhanced TBN:
    The next edge/flood cast after a break has a 400 cure potency.

    tbh this tier has made me dislike Dark Missionary more than TBN, the raidwide mits each tank has is more unbalanced than their personal mits
    (5)

  8. 08-04-2023 09:33 AM

  9. #8
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deo14 View Post
    Why do people insist on erasing every last trace of uniqueness? Aren't tanks homogenized enough?
    Jank is not class identity.
    And if you think it is, what sort of jank would you propose the other tanks should have to deal with that makes them not want to press their buttons?
    (7)
    Last edited by GoatOfWar; 08-04-2023 at 09:37 AM.

  10. #9
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I think that TBN being a risk-reward button made a lot more sense when it was a more unique thing amongst tanks. Now that other tanks have short mitigation buttons that have the same power level as TBN, I don't think that it makes as much sense to only have one of them have that risk-reward aspect. The other three tanks can simply dump their TBN-equivalent whenever they want with little to no issue, so why does DRK still have this chance of losing damage from mistiming their buff?

    TBN also made more sense before the 6.4 balance changes. In SHB, DRK was reworked into what can be considered a damage spec of Warrior, at least in its gameplay design. It has more damage buttons than WAR but less utility/sustain buttons. In Asphodelos/Abyssos, it fulfilled this role as designed. However, due to Abyssos being poorly designed (mainly by having too much magic damage for DRKs to mit and by having damage checks too tight for certain jobs on release), the devs indirectly nerfed DRK by buffing WAR. This doesn't really make any sense as the damage spec of WAR now does less damage than WAR. (and no, a couple of DRKs at the high end getting good rng on random uncontrollable crit/DH procs doesn't mean that DRK does more damage than WAR) So this brings me to a final question. If DRK is going to be a worse version of WAR, why does it also have a risk of losing damage from improper uses of TBN when WAR has no such risk? It doesn't make sense for an objectively worse tank job to also have more risk in its kit.

    Imo, TBN should have its MP cost removed, have the free edge of shadow removed, and perhaps made into a 25s cooldown if keeping at 15s would be unbalanced. Maybe they could even fuse it with Oblation or something idk

    Quote Originally Posted by Oizen View Post
    This would actually be a signficiant nerf to DRK survivability as TBN's biggest benefit is its 15s cd,and also just make the skill really fucking boring.
    That's why I said to make it 25s if 15s would be unbalanced. If it's not unbalanced to keep it at 15, then there's no reason to change it. Also, a skill being worse than its counterparts doesn't make it more interesting, it makes it more annoying to use.
    (1)
    Last edited by AwesomeJr44; 08-04-2023 at 10:40 AM.

  11. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,271
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AwesomeJr44 View Post
    Imo, TBN should have its MP cost removed, have the free edge of shadow removed, and perhaps made into a 25s cooldown if keeping at 15s would be unbalanced. Maybe they could even fuse it with Oblation or something idk
    This would actually be a signficiant nerf to DRK survivability as TBN's biggest benefit is its 15s cd,and also just make the skill really fucking boring.
    (6)

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