Quote Originally Posted by RogueAgent View Post
Few additions;

Salvager.... being able to repair any item would reduce the usefulness/uniqueness of every other class. I litterally ranked up classes that I can use to repair my gear... if I had the option for the salvager class to repair all... I would only rank up that one class and buy all my gear for cheap... I cant make gear for my rank as it is anyway lol

For the "Salvage" item idea... Just another Material to hold onto when there are already TONS in my bags lol... may as well just get lower grade mats of what was initially used.

Back to the OP... I like the idea, but like stated there are already SOOO many items in circulation atm... I would like to not only see a cap on max trade ins but also a cap for points for physical lvl/rank. That way a "newer" player cant just buy a ton of lvl 50 items for cheap and trade them all in for all their new skills haha..
Perhaps one way to address this concept of a salvager class is to make the salvager less effective then the more specialized classes. Sort of a "jack of all trades, master of none" deal.

So, perhaps a salvager/mechanic could repair items to 90% instead of 100% (better than the NPC repair people, but not as good as the "correct" crafting class).

Regarding item de-synthing, a salvager could salvage any item, but would receive fewer materials on average than the "correct" class, but could perhaps be compensated by having a chance to receive rare materials that the correct class would not.

Just my $0.02.