Few additions;
Desynthing makes sense to me.. but I again believe it should be class specific... weavers can desynth cloth, goldsmiths jewelery, etc. Again.. to keep things somewhat balanced. (I highly agree that the outcome of desynthing should be less than the input materials also :-) )
Salvager.... being able to repair any item would reduce the usefulness/uniqueness of every other class. I litterally ranked up classes that I can use to repair my gear... if I had the option for the salvager class to repair all... I would only rank up that one class and buy all my gear for cheap... I cant make gear for my rank as it is anyway lolDesynth makes me think of a new DoH class to be added:
Salvager
*Breaks down finished equipment
*Weilds a wrench MH, screwdriver OH
*Ignores class requirement when repairing gear
*Can attempt repairs 5 ranks sooner than other classes
Breaking down equipment would not give shards. If desynthing yielded basic mats that wouldn't help the bigger problem since items are not exiting the market. Only thing I can suggest would be that desynthing gives a new material called Salvage. There could be various types and rarities depending on the optimal rank and base components of the item being broken down. Just have to find a use for Salvage then (besides being a universal repair material).
Reminds me of Cid from FFIV ^^
For the "Salvage" item idea... Just another Material to hold onto when there are already TONS in my bags lol... may as well just get lower grade mats of what was initially used.
Back to the OP... I like the idea, but like stated there are already SOOO many items in circulation atm... I would like to not only see a cap on max trade ins but also a cap for points for physical lvl/rank. That way a "newer" player cant just buy a ton of lvl 50 items for cheap and trade them all in for all their new skills haha..
Love the ideas!So more thoughts on uses for "points":
•As mentioned above - guild marks.
•Trade for Anima
•Trade for Guardian's Favor.
•Trade for "vouchers" (Chocobo Ride, Airship Ride, ...).
•Trade for special vanity gear?
•Trade to purchase rare materials.
•Trade for items used in some sort of Magian upgrade quests?
•Trade to Wardens in camps related to companies controlling areas. Maybe if your company controls the Camp it's cheaper to teleport there or something?
Another idea I had back in the day was to allow "upgrading" of gear. Giving us more gear in the long run. Maybe being able to desynth 2 armors into one new one? upgrading your weapon to have elemental properties like the wands for conj. changing colors for gear and/or making sets by using the same mats for different pieces. Would be nice to see more "Set" items and more diversity.