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  1. #1
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by origamikitsune View Post
    Have we mentioned desynthing? That ability to break finished or partially finished items down into (some) basic mats would be nice. It would do two things; take finished items out of the world, and provide a means to grind while doing so. As long as the mats you received were less than the mats that went in you have a net a loss, and it should at least help.
    Desynth makes me think of a new DoH class to be added:

    Salvager
    *Breaks down finished equipment
    *Weilds a wrench MH, screwdriver OH
    *Ignores class requirement when repairing gear
    *Can attempt repairs 5 ranks sooner than other classes

    Breaking down equipment would not give shards. If desynthing yielded basic mats that wouldn't help the bigger problem since items are not exiting the market. Only thing I can suggest would be that desynthing gives a new material called Salvage. There could be various types and rarities depending on the optimal rank and base components of the item being broken down. Just have to find a use for Salvage then (besides being a universal repair material).

    Reminds me of Cid from FFIV ^^
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    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  2. #2
    Quote Originally Posted by Fieros View Post
    Desynth makes me think of a new DoH class to be added:

    Salvager
    *Breaks down finished equipment
    *Weilds a wrench MH, screwdriver OH
    *Ignores class requirement when repairing gear
    *Can attempt repairs 5 ranks sooner than other classes

    Breaking down equipment would not give shards. If desynthing yielded basic mats that wouldn't help the bigger problem since items are not exiting the market. Only thing I can suggest would be that desynthing gives a new material called Salvage. There could be various types and rarities depending on the optimal rank and base components of the item being broken down. Just have to find a use for Salvage then (besides being a universal repair material).

    Reminds me of Cid from FFIV ^^
    As long as the items being broken down netted LESS materials than what was initially put in, it would help (though certainly no return of mats would help more). The problem that I see with making it a class specific thing is that there might not be as much of an impact as it could have have if anyone could desynth. That said, I REALLY like the idea of a salvager as a class, especially if they had repair abilities like you mentioned. The question is what ELSE could they do that is worth while? Aside form being able to repair stuff, what do they actually craft? I'm not sure I can think of anything, to be honest, especially since items don't actually break in this game (Which is good, because OMFG, breaking fishing poles in 11 got expensive!).

    Hmmm... If there were more clock-work or tech type stuff in the game, you could call them Tinkerer instead, and have them specialize in stuff like that (though it might infringe on GLD and ALC a little). Perhaps parts like pullies for compound bows. Clocks as furniture for moghouses (once we get them). Bits and bridles for chocobos? Flint lock / matchlock mechanisms for muskets. Locks for gauntlets and swords? Obviously anything for articulated tools; maybe parts for a loom for weaver off-hand alternative, or mill/press for cul. Just a couple things that come to mind.
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  3. #3
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    Quote Originally Posted by origamikitsune View Post
    As long as the items being broken down netted LESS materials than what was initially put in, it would help (though certainly no return of mats would help more). The problem that I see with making it a class specific thing is that there might not be as much of an impact as it could have have if anyone could desynth. That said, I REALLY like the idea of a salvager as a class, especially if they had repair abilities like you mentioned. The question is what ELSE could they do that is worth while? Aside form being able to repair stuff, what do they actually craft? I'm not sure I can think of anything, to be honest, especially since items don't actually break in this game (Which is good, because OMFG, breaking fishing poles in 11 got expensive!).

    Hmmm... If there were more clock-work or tech type stuff in the game, you could call them Tinkerer instead, and have them specialize in stuff like that (though it might infringe on GLD and ALC a little). Perhaps parts like pullies for compound bows. Clocks as furniture for moghouses (once we get them). Bits and bridles for chocobos? Flint lock / matchlock mechanisms for muskets. Locks for gauntlets and swords? Obviously anything for articulated tools; maybe parts for a loom for weaver off-hand alternative, or mill/press for cul. Just a couple things that come to mind.
    Showing support for these ideas. This would be a brilliant addition! Would love to see it. And even if something like this wasn't implemented, there needs to be something that removes equipment from being resold over and over and over.
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  4. #4
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by origamikitsune View Post
    The question is what ELSE could they do that is worth while?
    Yeah, I kinda ran out of steam after "they break stuff", but I feel this would be enough on its own to merit another class.

    I see them as the garbage man. Every week you place your useless things at the curb and the trash man collects. Without that needed service, the streets would be flooded with everyones' junk. Such is the current market in FFXIV. We recycle too much and could use a "Salvager" type to rid the market of excess by desynthing. The universal repair would be motivation for everyone to rank the class up and create a need for items of all optimal ranks to be desynthed for SP. Rewarding base material makes sense, but I didn't want to step on the DoL toes.

    But that's just one thought based off another, I'd be satisfied with any system that would help the market shed some unwanted items. Item exchange to companies or NPCs would probably be easier to implement.
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