Quote Originally Posted by Chione View Post
...I think I like the you break it-you bought it sorta thing with gear becoming untradable once it's been damaged the first time...
/thumbsup. I really like this idea.

Quote Originally Posted by Chione View Post
...But, even with this problem, I still find it a little hard to find the exact gear I want. Likely cause I'm not in the 40-50 range yet. I imagine its even more difficult for folks who are just starting out to find decent gear - especially in the color they want.
Yup! I've noticed this also. This is why I voted against required level on gear because the folks I know who were just starting out either couldn't find or couldn't afford level appropriate gear (although there was a bunch of high rank gear they could afford and find). I think that at least two things would help address the lack of gear for certain ranks:
  1. In the MW allow you to search to purchase gear you don't already have.
  2. Make synthing lower rank recipes take far less time (make crafter rank vs. recipe rank far more significant than it is today).

If folks could search for what they want then I would know the item is desired.

If lower rank synths took way less time then I would be tempted to pop a few out to sell. I don't think Hasty Hands really counts but maybe I'm unfairly discounting it. I have noticed that I cat fail HH synths that I never fail manually.

Back to the topic of the OP:
What about trading gear in to the existing guilds to get guild marks from them? Did anyone mention that yet? I realize that over time you well exceed the required marks to obtain all the abilities but this could be another path to obtaining them and bleed items out of circulation.