I would like this. A lot.
I would like this. A lot.
I dont think I like this idea unless they alter the prices of items or make a daily/36 hr cap for trades. There are so many excess items right now that if they put this in people would have insane amount of guild points basically making them useless.
I think the better solution is to just make the items good and/or more challenging to obtain.
To a certain degree the problem is of a transient nature, since once the excess items are turned in, things would balance out. However, there is still the issue that the rate at which items can be produced is really QUITE high. It is not difficult to turn out 3 or more velveteen robes an hour, even including time spent gathering the materials.I dont think I like this idea unless they alter the prices of items or make a daily/36 hr cap for trades. There are so many excess items right now that if they put this in people would have insane amount of guild points basically making them useless.
I think the better solution is to just make the items good and/or more challenging to obtain.
If items are more difficult to make / obtain, that would kill the ability of crafters / gatherers to rank up, since that is the only mechanism currently available...
Players simply cannot consume items at that rate. So, if such items can be turned in for some sort of points (excepting gil), this would have to be balanced against the rate at which other class-types could earn points.
But perhaps this isn't so bad. Gatherers certainly gather excess of certain types of materials beyond what the crafting market requires, and combat drops could account for a portion of combat characters points, in addition to points from questing.
On a humorous note, I (in the span of maybe three hours) completed and turned in four local leves in Limsa Lominsa for velveteen tabards. For each leve I created 7 velveteen tabards, thus resulting in my delivery of 28 velveteen tabards. The thought kept crossing my mind ... "just what are they using all these tabards for?"
On a more practical note, the points system described above isn't terribly different from the local leve system, excepting the source of the materials. Local leves even offer the chance to gain guild marks.
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