
Originally Posted by
Shirokami
Greetings all!
I don't usually post in these forums, but one thing here troubles me enough to make an exception. It is the final fight in Masked Carnivale, A Golden Opportunity.
As a player of Souls games, I'm used to losing to bosses, only to get back up, learn from my mistakes and do better, learning the mechanics in the process. However, I feel similar philosophy cannot apply here, as the battle seems to be dictated by RNG rather than any set of mechanics one could learn and master.
Exact thing I'm thinking of is the 2nd phase, where Goldor starts channeling the Quake and spamming Lightning at the same time. While I could be wrong, I feel the placement of AoEs is entirely random, and more often than not, I find myself in a place where I simply have no room to run to, as I am entirely blocked off by lightning left, right and forth, while quake is going on behind. With short cast time of those lightnings, I cannot run, I cannot loom, I genuinely have no idea how to deal with those. There are also times where lightnings hit entirely opposite side of the arena, but... those happen much rarer.
I know blue mage is considered a side thing, but it's a side thing I'm enjoying - or at least, would enjoy if I felt the fight was fair. This one mechanic however just feels cheap and, with no tools to respond, I just find myself redoing it time and time again, with no idea of how to do better.