In ff11 level cap was 99 but they eventually added job points and once you hit job master at 2100 you can unlock master levels as further progression systems.I'd rather have this game be its own thing instead of stifled by having to be like every other franchise title.
Out of curiosity, in the other FF games was 99 the max level because the game ended at that point (or at least was going into the final battle), or was there more content added that didn't contribute to character growth?
Final Fantasy XVI also has a cap of 100.
I hope they go with advanced classes after dawntrail, too many classes just leads to further and further homogenisation to justify the existence of the new two. I hope we go back to needing to unlock white mage + paladin to unlock a new class for example and cut down the number of available classes for higher end content.Originally Posted by Ranaku;631009would 8
And what after Dawntrail? I rather have SE stay consistent with it.
Also, how do you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.
Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
https://www.gamesradar.com/final-fan...xt-is-unclear/
Level 99 would have been a cool detail but I'm guessing whoever handles the math would have a stroke trying to balance around 9 levels instead of 10.
level/skill/number bloat is a big problem with long-living MMOs so I'm curious how exactly they're going to "fix" it. My guess would be something similar to Eureka/Bozja
Show me that mythical meaningful content. The one level has nothing to do with it. Content in XIV has like no longevity regardless.And what after Dawntrail? I rather have SE stay consistent with it.
Also how you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.
Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
As others have said, there is precedent.
and tbh, if what others believe becomes fully concrete with other advanced leveling in the future.
Then you can consider the 10th level of the expansion as breaking beyond 99, and 99 your true cap. or whatever 9th level it is.
But regardless of all that, you will have people that simply prefer or love flat founded numbers.(Regardless of obsessions, impulses, or anything else)
it's honestly a minor thing to worry about, but references would be nice.
[if it was a mmo I'd run, I'd toy with people with starting them at level '"0"', and when they finally level up.., it turns into (0).1 -since having only ten levels is small for a new one, but it would give a lot of space to work with when working a fresh game, and then stick to either 10<or 10.0> for expacs]
but that's just a untested and random idea.
the reason I even wrote that, is to point out that leveling or progression has to have a purpose. <while likely they'd have to have thought way far ahead if they wanted to do the 99, or like I said, 99 is true cap(and 100 is your breakthrough level)> but it's been clear for awhile now that 10 for each expac has been so stable for them to not steer away from it. though well see what comes after or even during Dawntrail.
[I get the want for symbolism, but sometimes not all the neat things can fit in. and then if people keep pushing, you'll just ask for a deluge of reasonable responses against it. Hopefully logical ones.]
As someone who likes nice, round numbers, no thank you.
FFXV originally had a cap of 99 but this was raised to 120
"Ended"? You were usually around Level 50-75 in the old FFs when you fought the final story boss. Leveling to 99 was just an extra.I'd rather have this game be its own thing instead of stifled by having to be like every other franchise title.
Out of curiosity, in the other FF games was 99 the max level because the game ended at that point (or at least was going into the final battle), or was there more content added that didn't contribute to character growth?
They might reset the levels with 8.0, you know, like WoW did
Will put you on ignore if you can't form a logical argument but argue nonetheless
Personally I don't want to see the levels go beyond 100. Make the cap 99, and then future expansions just have some alternative progression similar to like FFXI merit/mastery system or something because we all know a level squish would be really difficult given this games MSQ requirements and seeing something like level 150 would be absolutely obnoxious. I was super happy when WoW squished the cap back to 60.And what after Dawntrail? I rather have SE stay consistent with it.
Also how you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.
Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
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