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  1. #11
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    768
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    I'd rather have this game be its own thing instead of stifled by having to be like every other franchise title.

    Out of curiosity, in the other FF games was 99 the max level because the game ended at that point (or at least was going into the final battle), or was there more content added that didn't contribute to character growth?
    In ff11 level cap was 99 but they eventually added job points and once you hit job master at 2100 you can unlock master levels as further progression systems.
    (0)

  2. #12
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Final Fantasy XVI also has a cap of 100.
    (3)

  3. #13
    Player
    Alec97's Avatar
    Join Date
    Sep 2022
    Posts
    24
    Character
    Evris Thorn
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ranaku;631009would 8
    And what after Dawntrail? I rather have SE stay consistent with it.

    Also, how do you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.

    Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
    I hope they go with advanced classes after dawntrail, too many classes just leads to further and further homogenisation to justify the existence of the new two. I hope we go back to needing to unlock white mage + paladin to unlock a new class for example and cut down the number of available classes for higher end content.
    (0)

  4. #14
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    https://www.gamesradar.com/final-fan...xt-is-unclear/

    Level 99 would have been a cool detail but I'm guessing whoever handles the math would have a stroke trying to balance around 9 levels instead of 10.

    level/skill/number bloat is a big problem with long-living MMOs so I'm curious how exactly they're going to "fix" it. My guess would be something similar to Eureka/Bozja
    (0)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Ranaku View Post
    And what after Dawntrail? I rather have SE stay consistent with it.

    Also how you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.

    Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
    Show me that mythical meaningful content. The one level has nothing to do with it. Content in XIV has like no longevity regardless.
    (2)

  6. #16
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,010
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Literally who cares.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #17
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    As others have said, there is precedent.
    and tbh, if what others believe becomes fully concrete with other advanced leveling in the future.
    Then you can consider the 10th level of the expansion as breaking beyond 99, and 99 your true cap. or whatever 9th level it is.

    But regardless of all that, you will have people that simply prefer or love flat founded numbers.(Regardless of obsessions, impulses, or anything else)

    it's honestly a minor thing to worry about, but references would be nice.
    [if it was a mmo I'd run, I'd toy with people with starting them at level '"0"', and when they finally level up.., it turns into (0).1 -since having only ten levels is small for a new one, but it would give a lot of space to work with when working a fresh game, and then stick to either 10<or 10.0> for expacs]

    but that's just a untested and random idea.

    the reason I even wrote that, is to point out that leveling or progression has to have a purpose. <while likely they'd have to have thought way far ahead if they wanted to do the 99, or like I said, 99 is true cap(and 100 is your breakthrough level)> but it's been clear for awhile now that 10 for each expac has been so stable for them to not steer away from it. though well see what comes after or even during Dawntrail.

    [I get the want for symbolism, but sometimes not all the neat things can fit in. and then if people keep pushing, you'll just ask for a deluge of reasonable responses against it. Hopefully logical ones.]
    (0)

  8. #18
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    As someone who likes nice, round numbers, no thank you.
    (4)

  9. #19
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    FFXV originally had a cap of 99 but this was raised to 120

    Quote Originally Posted by Jojoya View Post
    I'd rather have this game be its own thing instead of stifled by having to be like every other franchise title.

    Out of curiosity, in the other FF games was 99 the max level because the game ended at that point (or at least was going into the final battle), or was there more content added that didn't contribute to character growth?
    "Ended"? You were usually around Level 50-75 in the old FFs when you fought the final story boss. Leveling to 99 was just an extra.


    They might reset the levels with 8.0, you know, like WoW did
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ranaku View Post
    And what after Dawntrail? I rather have SE stay consistent with it.

    Also how you think that goes for the established gear progression? Also the levels would have to scale differently in power gain cause one less level.

    Rather have them focus on actual meaningful content for the next expansion than throwing away dev time for a random homage.
    Personally I don't want to see the levels go beyond 100. Make the cap 99, and then future expansions just have some alternative progression similar to like FFXI merit/mastery system or something because we all know a level squish would be really difficult given this games MSQ requirements and seeing something like level 150 would be absolutely obnoxious. I was super happy when WoW squished the cap back to 60.
    (2)

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