This issue is the hill I will die on. Casual content really needs to be synced to min ilvl or very close to it. Even 20-30 above starts to trivialize it. I do new dungeons MINE when they come out, and it feels very much like the intended experience. It's not EX, it's not savage, it's really not that hard. It just asks people to pay attention and justifies using your whole kit. Boss length is satisfying, healers have something to do, etc.

The counter I hear to this often is that roulettes are meant to be done quickly to farm. And I think that's the problem is that that is the mentality that's been cultivated. Content is braindead and meaningless, it's just mobile game quality garbage to farm some tomes or whatever. Endsinger is a good example of how bad the problem really is, but it's bad everywhere. And considering roulettes are usually people's first experience with something, they need to be restricted.