Quote Originally Posted by Astrahime View Post
But not by much. This is only really relevant in ARR content, or ShB/EW jobs in HW content.
Not remotely true. Potencies on core combos have crept upwards for years. My MINE groups now are regularly skipping mechanics (or having to hold DPS) in places we wouldn't have even two years ago.

Mostly irrelevant unless you're talking about Summoner.
lmao what kind of dismissal is this? "It's mostly irrelevant unless you're talking about the job where it's relevant." Summoner does 200 DPS more than the next-best job at level 70.

P.S.: trait Enochian and Blood of the Dragon and Monk's removed positionals with redistributed potency would like a word as well.

The few situations in which the squish has caused jank, it was BOSS damage being overtuned, not player damage.
I'll tell my A8S group this. I'm sure they'll feel better about having had to stop DPS for 10 to 15 seconds in multiple places so we didn't phase at weird times.

Show me one person that actually dislikes the change.
Me. I like it when my RPGs have RPG elements. It really livens up what is otherwise slapping a mannequin for 10 minutes.

As for busters, tell me why the HEY YOU'RE GOING TO DIE IF YOU DON'T MITIGATE THIS, TANK attack shouldn't be telegraphed beyond just its name?
It's boring.

If a game dev puts every mechanic on a schedule, then the gameplay for the player becomes figuring out the schedule, remembering it, and executing the response. Big flashing 'SCHEDULED EVENT HAPPENING NOW' markers remove 33% of that gameplay. T9's untelegraphed multi-hit tankbusters, for example, are much more exciting AND you can still mitigate or invuln them partway through like you can with a single big telegraphed hit, but you only get to keep the most health if you remember when they happen. Imagine that -- being rewarded for learning the game beyond just memorizing the solutions to a few puzzle mechanics per tier.