


Not if you got 2 new healers with zodiark or hydaelyn. I was new back then, and l wiped 3 hours total on these 2 trials during msw.




Thordan isn't a great example, because even in HW as fresh 60s, he was still badly undertuned.
But yeah, item level bloat and power creep has made a lot of old content lose its teeth. Old end bosses like Nidhogg, Shinryu, and Hades don't feel all that threatening anymore. Hell, even Endsinger is already losing chunks of the final phase because she just dies first. Tighter item syncs would help, but it's a band-aid solution.
I think it'd be really appreciated if they were to do a pass for some of these trials and raids like that, for sure. There's no reason why they can't put an ilvl cap on some of the more important ones.. Endsinger for example. It's silly to think the 83 and 89/90 MSQ trials are harder than that, and it's a pretty easy fix.




A8 used to not get to the best part of the music before the stat squish, but the stat squish actually made it better and I see it fairly often now unless the group is good enough. But it still could be made harder to skip.
I think previous expansion content should be synced to minimum item level, but that could make a few duties too hard for new players and I doubt the developers would go for it anyway.I really think that old content should get some kind of adjustment to its stats to make it more in line with current endgame content so that it is more engaging for everyone, while also maintaining its uniqueness and fun factor of when it came out.
As a compromise, I think it could be tier-synced to the crafted gear or non-augmented tomestone item level for the tier it released, or close to that, so it recreates how some people used to be in raid gear and some people used to be in dungeon gear, creating a party medium that was somewhere between the min and max item level.
Yes, I have always felt your pain, especially in A8. It's painful watching sprouts do it and thinking it's an extremely boring duty when, properly synced, it's a really fun dance that aligns perfectly with the music.What does everyone think? Do you agree or think it is fine as it is right now?
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560

I think it'd be really appreciated if they were to do a pass for some of these trials and raids like that, for sure. There's no reason why they can't put an ilvl cap on some of the more important ones.. Endsinger for example. It's silly to think the 83 and 89/90 MSQ trials are harder than that, and it's a pretty easy fix.Yes, I think syncing to an Item Level that was obtainable during the patch the content came out could be a good solution. I don't know if that would be enough and if some duties might need some manual adjustments but I really hope that in the future the devs will address this issue.I think previous expansion content should be synced to minimum item level, but that could make a few duties too hard for new players and I doubt the developers would go for it anyway.
As a compromise, I think it could be tier-synced to the crafted gear or non-augmented tomestone item level for the tier it released, or close to that, so it recreates how some people used to be in raid gear and some people used to be in dungeon gear, creating a party medium that was somewhere between the min and max item level.
Minimum item level can be compensated by fairly heavy handed Echo bonus from wiping that keeps stacking until they hit close to current capped ilvl or bit more.A8 used to not get to the best part of the music before the stat squish, but the stat squish actually made it better and I see it fairly often now unless the group is good enough. But it still could be made harder to skip.
I think previous expansion content should be synced to minimum item level, but that could make a few duties too hard for new players and I doubt the developers would go for it anyway.
As a compromise, I think it could be tier-synced to the crafted gear or non-augmented tomestone item level for the tier it released, or close to that, so it recreates how some people used to be in raid gear and some people used to be in dungeon gear, creating a party medium that was somewhere between the min and max item level.
Yes, I have always felt your pain, especially in A8. It's painful watching sprouts do it and thinking it's an extremely boring duty when, properly synced, it's a really fun dance that aligns perfectly with the music.


It was quite jarring doing casual ARR/HW/SB for a long time and then moving into casual Shadowbringers+ content. Every dungeon trash pack and boss feels like a huge slog in ShB, with double or triple the HP of anything in the earlier expansions. I began to wonder if I was playing wrong, but no, I was doing correct rotations with decent leveling gear.
They're just damage sponges and the earlier expansions don't prepare you for it at all. Quite unpleasant. Would love it if the enemy endurances could be averaged closer together across all expansions.
he/him
Maybe just an ilvl adjustment would do just as fine!
One thing that I'd like to see, would be some sort of incentive to do old Savages / EXs sync'd, because currently there's none.
This would be very nice. Had the same thought about this since Stormblood. Stop leaving oldee content horrendously undertuned to the point where newer players just breeze through it withput truly experiencing what made that older content great!
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