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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    ...
    Honestly, I do agree the Devs have become somewhat bland in healer thinking. We'll see what they do with AST - we really need to know what that rework looks like since that will signal where they're likely taking the other healers; will it be making it more like WHM/SGE, or more making it like SB AST/SCH? - but I think MOST of what you said could be correct. The specific things I think you aren't right on:

    Aero III - They'd more likely call this Banish or something instead, saves them having to rename Wind Lily later.

    Afflatus Shelter would NOT come at level 76, it'd be the level 94 or 100 ability. Something I've noticed, even when it would make sense to do so, absent a total rework (like SMN), they do not give new abilities at lower levels than the entering level of the new expansion. Like Afflatus Solace is level 52 now, but when it was added in ShB, wasn't it a higher level? Stoneskin was removed in SB to replace with Benison, but Benison wasn't gained at level 12 or whenever you got old Stoneskin, it was added at 66 or so.

    Point is, while possible, I feel like they'd make Shelter the level cap ability, either as new ability or a Trait upgrade of Rapture.

    Florescense I could 100% see them doing, though it'd probably be a 60 sec CD, not sure.

    .

    Not sure it's what they will do - when we get some words about the AST rework, we'll have a better idea - but I can agree with that. That and the "new ability for the latest gimmick" like how EW gave us "multi-hit attack" Lilybell, Panhamia, and arguably Macrocosmos (SCH was already pre-ready for this with Seraph...sorta)

    EDIT:

    Oh, that's the somewhat black pilled take. I'm honestly not really sure what they'll do. That or Rein's predictions would be the "standard" per EW, but I'm not sure if that'll be what they go with or not.

    It's also not a "what I would like to see", as I'm honestly not entirely sure on that. My personal desires have more to do with changing up encounter design than healer kits, per se, and abilities added/changed would need to reflect whatever encounter design is changed to. And I'm not sure any such change will be happening.
    (1)
    Last edited by Renathras; 08-03-2023 at 08:13 AM. Reason: Marked with EDIT

  2. #12
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Aero III - They'd more likely call this Banish or something instead, saves them having to rename Wind Lily later.
    Banish would require new assets. All of Aero III's assets already exist, the animation, the particle effects, the action icon... It's more economical to reuse it for something you're just replacing at a later level anyway. The only thing that might be added would be recoloring the blood lily green during early levels. Although they could also just not care and make it "blood lily" all the way through. But changing text is something doable in minutes. Take Monk for example and how several formerly cut resources were restored in EW as precursors to new, more flashy tools at later levels. Like how Steel Peak was returned as a precursor to Forbidden Chakra.

    Quote Originally Posted by Renathras View Post
    Afflatus Shelter would NOT come at level 76
    Astrologian has regularly gained new actions at levels lower than the former level cap. Divination was added at level 50 during Shadowbringers. Astrodyne was added at level 50 this expansion. But there's also the flaw in my logic. I'm using Astrologian as an example. There's no way White Mage would get Astro privilege's.

    Quote Originally Posted by Renathras View Post
    Florescense I could 100% see them doing, though it'd probably be a 60 sec CD, not sure.
    Rhizomata is 90 seconds. They're the same action. If anything, that means it could actually be 120 seconds because it's White Mage.
    (0)

  3. #13
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,320
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Banish would require new assets. All of Aero III's assets already exist, the animation, the particle effects, the action icon... It's more economical to reuse it for something you're just replacing at a later level anyway. The only thing that might be added would be recoloring the blood lily green during early levels. Although they could also just not care and make it "blood lily" all the way through. But changing text is something doable in minutes. Take Monk for example and how several formerly cut resources were restored in EW as precursors to new, more flashy tools at later levels. Like how Steel Peak was returned as a precursor to Forbidden Chakra.
    Banish exists in Bozja as a Lost Action, they can reuse that. After all, there's Bloodbath L in Eureka, and that is able to exist alongside Bloodbath on Melee.
    (3)

  4. #14
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Banish exists in Bozja as a Lost Action, they can reuse that. After all, there's Bloodbath L in Eureka, and that is able to exist alongside Bloodbath on Melee.
    So it does.
    (1)

  5. #15
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Apart from the AST rework, I am far too pessimistic to think that SE will change any of the other healers to any significant extent.

    We'll get the obligatory trait upgrade to our 2 damage spells at 92.
    At 94/95, we'll get another trait that either reduces the CD on one of our oGCDs or increases the potency of an oGCD
    96 will be another charge added to an oGCD
    98 will be another pointless healing oGCD that does nothing that we didn't already have.
    100 will be some random skill that SE will design fights around to make it seem like it's actually useful but is just a smokescreen.

    I would be legitimately surprised if SE does deviate from that asinine design but again, I am far too pessimistic about that happening.
    (17)

  6. #16
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,947
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    It's likely going to be more of the same. They've given no inclination that they care or even know about healer issues, so I wouldn't expect them to suddenly change course. I'm expecting AST to be even more simplified because there are people who say it's hard to play.

    My most cynical expectation is that BLU's Mortal Flame is a preview of what our DoT is to become in Dawntrail, just a set once and forget for the rest of the fight button.
    (2)

  7. #17
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    952
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Apart from the AST rework, I am far too pessimistic to think that SE will change any of the other healers to any significant extent.
    You're more optimistic than me because I think they'll make AST worse. SOMEHOW.

    For general healer "updates" we don't need I agree with everything else you've said.

    MAYBE they'll do something with WHM not having a gauge until early 50s (doubt it).

    Oh and add "oh hey, remember this skill you had back in HW/SB its back now at lv-whatever".
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,197
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Sage Lv 100
    Something I desperately want that I think could actually be added because it doesn’t require changing philosophy is please give WHM back its CNJ roots, I’m so sick of white sparkly stuff, holy is already the light spell, why did we have to lose both our earth spells and our air spells

    Return glare to stone and dia to aero pls

    Even if you do nothing to actually fix WHM pls do that
    (9)

  9. #19
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    303
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    2 DotS on SCH with different durations. Deployment Tactics changes to "Your next Adloquium is instant cast and applies its shield to allies in a X yalm radius."
    (0)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,147
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    My prediction is that part the AST rework will make either Draw or Play (or both?) a GCD, to alleviate the hectic burst windows, much like they did with Ninja's mudras.
    (6)

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