Honestly, despite people saying otherwise, I think "wall of text" posts are actually good. Means people put thoughts into things. And as pessimistic as you are about the game, Nizzi, I find your posts some of the most interesting and worthwhile to read.
I think your Realistic assessment is probably correct, though there may be elements of your Optimistic mixed in with it. I doubt they'll do all the stuff on your Pessimistic side. The only thing I could think they might do is remove ED again (though fairly unlikely). I don't even think they'll remove any DoTs since they seem to want the Healers to have unified damage kits for...reasons. The only way I'd see them removing a DoT from one healer is if they added a DoT to another (giving it 2). I could see that "surprise" rework of SCH happening, though, since you're right about that argument being used for DRG but also they said the same for SMN.
I'm very cautiously optimistic. At the very least, I do expect them to make healers (and every job for that matter) less top-heavy in terms of when they gain spells. WHM will get lillies in the 40's, SGE will get kardia around 15, aoe's in the 20's, stuff like that. I think it's reasonable to expect the devs have listened at least a little bit because 90% of feedback I've seen gameplay wise for a while is some variation of "stuff is too easy it's boring" and telling people to go do ultimate didn't work. So cautiously optimistic predations: (level changes aside)
WHM:
Aero 3, deals 300 potency, 15 sec cooldown, increases the potency of your next heal.
Protect, AoE barrier.
SGE:
Phlegma has a 20 sec cooldown now
Pankardia: 120 sec cooldown, applies karida to the party for 10 sec
SCH:
Miasma 3, 30 sec DoT
Energy Drain deals extra damage when both DoT's are up
AST:
Card fuckery i dont even know.
- 10 potency upgrade on our dots(if not removed)
- more redundant healing ogcds
- maybe an extra stack of Assize, Phlegma and the like
- an old deleted ability given a paintjob.
Or who knows, maybe not even that. I'd be glad to be proven wrong though.
I pray to whatever God(s) out there it's not locked to 92+ because an aoe Kardia is something that should've been there from the beginning.
Last edited by Allegor; 08-14-2023 at 05:04 PM.
-Upgrade previous damage/healing by changing the number of the spell to a higher one.
-Adding more healing abilities we don't need
or the more likely case
-Removing older healing spells, changing the name and skill effects and slapping them on higher levels so we can have more healing abilities AND basically no button bloat.
WHM might actually get Stoneskin II again but named something else and with more sparkles.
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