Quote Originally Posted by Darkmoonrise View Post
That's true but with this solution there is :
  • the rotation that needs to be followed, like the rotation for DPS role.
  • the switching between single target heal rotation and aoe heal rotation because of constant aoe damage
  • the gimmick to weave in
  • the ogcds to weave in

But you're right by saying that a better balance between heal and dps, to force a switch between heal and dps rotation is a good idea. We could enforce that by giving a heal buff at the end of a DPS rotation for instance. This could add more diversity on button pressing.
They would also have to change every single encounter in the game, and address mana economies across the board to make this work in the first place.
What you're asking for puts out a metric shit ton of healing that isn't ever going to be required.
It would be much easier to just give healers their damage buttons back because they were meant to spend most of their time dealing damage, from the ground up.