There's a few different ways SE can approach this. All of them have their issues though, imo there's no perfect route to solve this, IMO the least disruptive way is to reduce the relative value and pressure to min-max every GCD into Glare spam.
Right now our GCD nuke is around 65-80% of our damage total on a well played healer. Unsurprisingly WHM has the least with optimised play landing at around 65%, SCH has the highest hitting 80%+.
The most straight forward way to reduce this is pressure is to simply move more of our potency onto our dot and off our nuke. The downside to this approach is it feels like a nerf even if it isn't. Our most visible damage numbers going backwards isn't going to be a great feeling. So one possible angle that could help course correct that is to add other forms of bursty damage refund akin to WHM's misery. There's lots of different ways you could do this, random freebie ideas include making aetherflow charge usage cause an aoe explosion around the fairy, giving the lady minor arcana card a thorns style damage shield effect.
Basically, the more you dilute the relative value and importance of each individual nuke, the less important it becomes to focus on nuking every last GCD.
There are other ways of skewing this number of course, but IMO they are far more problematic, bringing back accuracy for nukes is one such way, making our nuke mp cost prohibitive is another. But doing these without offering a compelling alternative to spend our GCDs on would be disasterous. Remember that whilst the importance of our gcd nukes is one side of the coin, the complete lack of need to actually GCD heal for the majority of content is very much the other side and it can't be overlooked.
Regarding the above. I've been saying SE are creatively bankrupt for job design for years now:
https://forum.square-enix.com/ffxiv/...ealer-designer.
The tiny job team hasn't scaled up since the days of ARR. That's absolute madness given how much the game has grown in size and complexity not to mention the job count has effectively doubled. IMO the current ethos of homogenisation and safe stale incremental design is as much a byproduct of trying to rush things through with minimal cost as it is any concern over balance.


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