Quote Originally Posted by Semirhage View Post
There's also the problem with the healing kits being uninteresting flat landscapes of nothing. Do you want to heal one person for (an amount)? Or one person for (higher amount)? Or everyone for (amount)? Or everyone for (higher amount over time)? If WHM isn't allowed to have interesting downtime, and isn't allowed to have interesting healing, then its gameplay loop is....uh... spam!
This part is actually a big concern to me after EW launch. The moment the anticipated new healer was revealed to be a Nocturnal AST framework with SCH cooldowns slapped on it along with an Aetherflow gauge that charges over time instead of pressing a button to trigger it, I now fear that the dev team no longer have any ideas on how to move the healer role forwards.

It's not even solely about the damage kit, the healing kit is also showing signs of becoming stale and no longer creative. We get gold here and there like Macrocosmos, Panhaima and Expedience, but everything else is just so similar.