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  1. #81
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    598
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Disaresta51 View Post
    So many battles need ilvl sync. I watched a stream of someone doing P5N for the first time and the boss was killed right before Devour. That's a major mechanic that the devs spent time and money making, but it wasn't even experienced. Yoshi P himself said during the TOP race debacle "why would we bother making this content anymore if people are gonna cheat?"(paraphrasing here). I think the same logic can be applied here. Why design these great thematic battles, if players through no fault of their own doesn't get to fully experience it.
    Excuse me what now? You can skip Devour now? This is messed up... Not as bad as being able to skip the whole scale mechanic in Aglaia, or melting Endsinger down, but still pretty bad.
    (6)

  2. #82
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    ilvl sync should be applied to all normal mode trials, raids and alliance raids. Not only does it make for a better experience for first time players, it evens out the experience for repeat players. It's crazy when you can queue into a roulette and get VASTLY different difficulty depending on whether you get a trial/raid released early in the expansion or late in the expansion.

    Not to mention, it's just boring to steamroll content. I'm sure some people appreciate being able to get their rewards quickly, but I think it's a mistake for the game to treat its content like it's a chore that you just want to be done with as quickly as possible.

    Dungeons already get ilvl synced, so I don't understand why other forms of content don't. I guess there is wanting players to feel more powerful as they get better gear, but I would prefer if no-syncing is the option you have to opt-into for story content, rather than syncing. Naturally high level content like extremes and savages can keep no-syncing as default.
    (12)

  3. #83
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I remember i did arr shiva a few months back (i haven't played recently) and you can kill her in about a minute and a half. It's honestly absurd and I really hope they address this. Adding item level sync to this stuff would be an easy win between 6.5 and 7.0 and I can't imagine it would be hard to implement.
    (4)

  4. #84
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    Healers get fun at endgame?
    Yeah, cuz you unlock substat-capped gear for the previous expansions' Savage/Ultimates and can do things like run 2.15 GCD with 0 Piety.
    (0)
    he/him

  5. #85
    Player
    Aerik_Reinhardt's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    1
    Character
    Aerik Reinhardt
    World
    Exodus
    Main Class
    Paladin Lv 90
    I would welcome an ilevel change, but we don't even necessarily need to go that far if people are worried about it being "too hard." Giving the bosses an HP buff proportionate to the party's item levels would be fine too I think. The important thing is seeing all the mechanics and story beats moreso than it is about it being challenging.
    (2)

  6. #86
    Player
    Xilim_Vera's Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Xilim Vera
    World
    Atomos
    Main Class
    Warrior Lv 90
    I registered on the forums just to add my voice in support of this. Every time the topic comes up, the player base seem nearly unanimously in support of it. Please add reasonable level syncs to the final bosses from each expansion, comparable to the final dungeon that takes place before them. If a particular trial were harder than average because of this and you're worried about roulette players abandoning it, couldn't you make those particular trials also drop extra rewards? Like a % multiplier on their roulette bonus or something. If I were a new player going through the story right now, I would be so underwhelmed and disappointed by these encounters. It feels almost like punishing players for not playing at launch.

    And speaking of inflated ilevels... While you're already about to tweak the requirements for Alliance Raid Roulette, it would be wonderful if you could also lower the maximum ilevel for the alliance raids as well! I've been playing XIV since beta and it's so sad that we don't get to actually experience things like LotA or Syrcus Tower properly anymore. They don't need to be as hard as they were on launch, but so many players have never even seen the bosses' actual mechanics. Why does the "game" aspect have to disappear from the game?
    (9)

  7. #87
    Player
    WhimsicalPacifist's Avatar
    Join Date
    Jun 2017
    Posts
    45
    Character
    Brynhildn Frostwyght
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I don't normally post very often. Why do the developers bother hiring musicians (including orchestras!) for longer music tracks, recording professional VA's, creating animations/phase transitions and spend time developing mechanics? No one past a certain point in time is going to see them within the same expansion they come out, let alone future expansions.

    If corporate finds out that the average player is not seeing/hearing a lot of the content that a many man hours (and money) went into, what does that mean for future development of this content type?
    (5)

  8. #88
    Player
    hexxxx's Avatar
    Join Date
    Nov 2022
    Posts
    19
    Character
    Mebibi Mebi
    World
    Coeurl
    Main Class
    Samurai Lv 90
    There should be a flat +30 item level sync on all cap content. It's just enough that overgearing is beneficial while being tight enough to retain some of the content's initial difficulty. As it stands a lot of early expansion mechanics are skipped by power creep and damage is so low as to not challenge tanks/healers to utilize their kits at all. This is unrewarding for skilled players and reinforces bad habits in unskilled players. We'd all be better off if the game was slightly more challenging.
    (4)

  9. #89
    Player
    Nibelung2's Avatar
    Join Date
    Apr 2021
    Location
    Brazil
    Posts
    14
    Character
    Bechano Valesti
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Posting here in support of this issue.

    Ultima Weapon is an incredibly entertaining fight after the rework, and while the reworked fight is a big part of that, the ilevel sync of 60 is a big factor as well.

    Since then, I firmly believe that every final boss trial need to be ilevel synched to, at most, 10 ilevels above the respective expansion artifact gear. Ie, 220 for Thordan, 300 for Shinryu, 440 for Hades, 570 for Endsinger. Rebalance the fights if needed, but ilevel alone will be a big improvement.
    (4)

  10. #90
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    That's kinda way huge for Thordan; i170 was the best gear available at the time of his release, the post 3.0 'expert dungeons' awarding i160, which is closer to what folks usually had fighting him the first time (between i142 and i150). The artifact gear in HW is a special case because it was not awarded just for story/job quest completion.
    (1)

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