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  1. #1
    Player
    Groth's Avatar
    Join Date
    Aug 2023
    Posts
    2
    Character
    Vielle Amanoth
    World
    Faerie
    Main Class
    Sage Lv 90
    I don't mind skipping phases in Alliance Raids. It's a big time commitment for a Roulette as it is, and you're not missing many important story beats. The X.0 Trails though, and especially Endsinger? I'm completely in favor a ilvl synch for those.
    (4)

  2. #2
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Most of the content hasn't been rebalanced for the massive power creep we have gotten over years on top of the ilvl growth.
    They should aim to make most of it play at more similar pace as it was when it released, with maybe minor exceptions (Nier raids had insanely bloated HP, Thordan was too weak even on release).

    Normal content wasn't impossibly challenging even when it was fresh, there's no need to fear that players will get stuck indifinitely on them. They could be really heavy handed with ilvl and if they are THAT worried about player performance, give heftier Echo that grows even further over wipes to compensate the change.
    (4)

  3. #3
    Player
    leith1337's Avatar
    Join Date
    Aug 2023
    Posts
    2
    Character
    Floorish Ravenous
    World
    Moogle
    Main Class
    Sage Lv 98
    I 100% agree with them ilvl synching this fight. Whenever I've helped new friends do the fight, I would purposely withhold dps so they would be able to see the entirety of the fight and hear the song of hope. I find it very sad that newer players are robbed of the experience if people are just doing normal dps.
    (7)

  4. #4
    Player
    Gourdian's Avatar
    Join Date
    Mar 2018
    Posts
    11
    Character
    Gourd Appraiser
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Posting to show support for this. Honestly a forced min ilvl would be ideal. Even back in SB it was kind of sad seeing people get to Thordan all hyped up only to be completely let down.
    (5)

  5. #5
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Adding my "agree" to the masses. Since I started in Late Stormblood / Early Shadowbringers, it felt really bad that the capstone fights of Heavenward and most especially Stormblood, a huge dragon of incomprehensible power, were steamrolled. The dissonance made question the story writing as a whole.
    (4)

  6. #6
    Player
    Sotata's Avatar
    Join Date
    Aug 2023
    Posts
    1
    Character
    Sotata Sota'
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Adding my voice agreeing to this. Thordan is and always has been a joke of a fight, yet he's also the only fight you can ensure you see all mechanics save for the wild swinging which is funny but not heavily missed, while every other capstone fight feels increasingly cheapened by a mixture of job skill powercreep and ilvl bloating, and the Endsinger in particular has 10 years of effective importance behind her being thrown away.
    (4)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,375
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Not Just Endsinger. Hades, Shinryu, and Thordan also feel too weak. They should make like an MSQ trial roulette with stronger ilevel sync that includes these trials. Weak final bosses detracts from the RPG experience.
    (6)

  8. #8
    Player
    SoupHali's Avatar
    Join Date
    Aug 2023
    Posts
    4
    Character
    Soup Sandwich
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    There’s already a mechanism that recognizes if someone in the party hasn’t cleared the fight. If there’s a first time bonus - lower the max ilvl and grant bonus exp. Otherwise leave it as is. Roulettes aren’t just there for new people, they’re also for people who want the daily exp boost as quickly as possible. If there’s nobody new to the fight there’s no point making it longer/more annoying to complete.
    (1)

  9. #9
    Player
    ErebosTenebris's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Erebos Tenebris
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SoupHali View Post
    There’s already a mechanism that recognizes if someone in the party hasn’t cleared the fight. If there’s a first time bonus - lower the max ilvl and grant bonus exp. Otherwise leave it as is. Roulettes aren’t just there for new people, they’re also for people who want the daily exp boost as quickly as possible. If there’s nobody new to the fight there’s no point making it longer/more annoying to complete.
    That's where you are wrong though. Roulettes exist solely to make sure old content is filled with enough people for new players to go through it smoothly. The experience and tomes that you get are just the bait that is being used to lure old players in to help out. Besides, we are talking about trials. Even if the max ilvl is lowered it wont make it into some long and arduous experience. It will maybe add 2 or 3 minutes on to the fight. If you are there for the rewards alone then that's really not much, but it can absolutely make the difference between a good experience and a bad one for new players.
    (10)

  10. #10
    Player
    SoupHali's Avatar
    Join Date
    Aug 2023
    Posts
    4
    Character
    Soup Sandwich
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ErebosTenebris View Post
    That's where you are wrong though. Roulettes exist solely to make sure old content is filled with enough people for new players to go through it smoothly. The experience and tomes that you get are just the bait that is being used to lure old players in to help out. Besides, we are talking about trials. Even if the max ilvl is lowered it wont make it into some long and arduous experience. It will maybe add 2 or 3 minutes on to the fight. If you are there for the rewards alone then that's really not much, but it can absolutely make the difference between a good experience and a bad one for new players.
    Where am I wrong? As I said in the quote, if there are new players, sync it. otherwise why sync it? If you've seen it before, no need to add more time to the fight. your argument is for new players, cool, I agree with that. my argument is if there are no new players in the party, no need to sync it. rewards are reduced if there are no new players, so it should be faster.
    (2)

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