Quote Originally Posted by greywclf View Post
Not that I don't enjoy questing. I just need a reason to do it and then do the stuff afterwards. Like in WoW you do the storyline and then have content afterwards. IE raiding, mythic plus dungeons, uhm professions. which is why I got into this because it's a lot more indepth I guess.
Outside of a number of 4 player side dungeons in ARR everything is essentially gated behind either the MSQ or a side quest story line with the endgame content being to clear or repeat clear upscaled versions of the original battles. However there isn't an upscaled version of the standard 4 player duties or the 24 player alliance duties. It's mostly regulated to just the 8 player ones. The only exceptions that come to mind would be Eureka's BA which has no basic version essentially starting in it's hard mode as it's difficulty is tuned higher than Eureka itself and the harder version of Bozja's DR. Though I suppose you could throw the harder versions of the critereon dungeons and upper premade party only floors of deep dungeons as exceptions to a degree as well.