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  1. #1
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100

    Enmity Management, Do we want it back?

    Yo fellow tanks, it’s as the title says do we want enmity management back? If so how should we go about it? Would we still keep Tank stance? Or are things better the way they are now? Personally I think things are okay the way they are, but I would certainly be open to the idea of putting more enmity responsibility on the tank, it would just have to be better balanced than in StB(that’s when I started, maybe I was just new and it was a skill issue, not sure tbh). Maybe Provoke could have a shorter cooldown, Flash(and other tanks equivalent) could have a bigger radius and maybe be oGCD, and maybe other select skills could have increased enmity generation. Anyways what do you guys think?
    (3)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    697
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I personally want it back, but I don't think they'll ever revert it or try to think of a way to implement it better than it was (which would honestly just be buffing the enmity generation from tank stance so that the dps wouldn't need to use diversion/old lucid). They perhaps thought of that is my guess, but they ultimately decided on just making it impossible to fall off after a few GCD's.
    (12)

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Play Xenoblade Chronicles 3 and then XIV and tell me which one you prefer. For me it's the former and by a landslide. What even is the point of tanks if all I do outside Savage is to AoE while being bored?
    (7)

  4. #4
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Yup.

    The minimum post length is 10 characters.
    (2)
    he/him

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,227
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Enmity Managment is a trash mechanic and not fun.
    (14)

  6. #6
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zairava View Post
    I personally want it back, but I don't think they'll ever revert it or try to think of a way to implement it better than it was (which would honestly just be buffing the enmity generation from tank stance so that the dps wouldn't need to use diversion/old lucid). They perhaps thought of that is my guess, but they ultimately decided on just making it impossible to fall off after a few GCD's.
    Tanks are getting a lvl 1 trait in 7.0 where they will always have enmity regardless of stance and their stance acts only as a job gauge similar to DPS and is not tied to any enmity generation. They are also reducing the timers of shirk to 60 secs. Please look forward to it.
    (1)

  7. #7
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Marxam View Post
    Tanks are getting a lvl 1 trait in 7.0 where they will always have enmity regardless of stance and their stance acts only as a job gauge similar to DPS and is not tied to any enmity generation. They are also reducing the timers of shirk to 60 secs. Please look forward to it.
    This sounds like a good change, what's the point of cool animations if I can't watch them? Nobody thinks you're cool for hitting buttons on your keyboard top kek
    (0)

  8. #8
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Enmity management is still a mechanic in the current game, it's just one that can generally be solved with minimal hassle. So the core question is would the game be improved if there was more hassle involved to managing this.

    I can see it going both ways. I can see it being something that gives players something interesting to actually do and manage instead of just mindlessly doing a rotation, but I can also see it being something that creates conflict between players of different skill levels.

    For example, if a skilled DPS can pull more enmity than an unskilled tank, and thus create a blame game of whether the DPS should do less damage or the tank should git good, I don't want this system. If players keep getting hit by mechanics, resulting in the healer needing to heal more, and thus the tank can't keep aggro, that also seems like a negative situation where I can envision many parties devolving into finger-pointing. There's just so much potential for this to become something that creates divides between players with different skill levels and different philosophies.

    So I would only want more enmity management if it were designed in such a way that it prevents such conflicts.
    (5)

  9. #9
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    So I would only want more enmity management if it were designed in such a way that it prevents such conflicts.
    That's... not possible.

    You can't turn an un-failable system into a failable one without risking some people getting upset when the failures happen.

    The argument is that it's worth doing in spite of that, because games where it's possible to fail due to insufficient personal skill are more entertaining, and for longer, than ones where it's not.
    (7)
    he/him

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,474
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The problem with the old enmity system is it was a punishment on the tanks rather than being a reward. DPS was the default stance (sans initial enmity gain) and it was down to the rest of the party to manage their enmity so that you could stay in DPS stance.

    Even if you wanted to use your enmity combo in DPS stance, since they didn't generate resources, it then messed with rotations, eg. PLD and DRK didn't restore MP.

    This could be solved by both combos generating vital resources, however, if you make both combos essentially the same, just with different potencies and enmity modifiers, if you were every forced to use the enmity combo, it was again a punishment for the tank for other player's lack of team work, plus, having 2 combos do basically the same thing is definitely grounds for button bloat.

    So, down to 1 combo, and you have either tank or DPS stance, say you cannot hold enmity in DPS, but you can in tank, well, that is basically what we have now, it's just been reduced to 1 stance instead of 2.

    So, unless a different system is implemented that doesn't devolve into it being a punishment for tanks, then the system we have now is better.
    (19)

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