Quote Originally Posted by Sindele View Post
Unfortunately, AA left the realm of 'easy to solve' behind completely when deferred rendering took over and MSAA became largely non-viable.

Various solutions have been developed the years, but to my eye, all of them are messy and imperfect.

[...]

If I had to guess, my guess is that we're likely to see either no change or a backport of the FF16 TAA implementation, hopefully with more exposed settings.

(But for real - buy a 4k monitor or supersample.)
I'm aware that there is no magic solution. I just would've thought that in 10 years since launch they could have done SOMETHING. Like I can not remember any other game in recent memory that offered only FXAA, so I have to imagine implementing anything beyond FXAA at all, even if flawed, should be easy enough for a company like SE.

I'm mostly speaking from a console perspective where supersampling or native 4K are not an option. The aliasing can get pretty bad when the dynamic resolution drops in crowded areas and the graphics update will just make those res drops worse.
Sure TAA is not perfect, but good enough most the time, and everything is better then the choice between garbage and nothing.

I'd already be happy with the FF16 TAA solution. Now with reduced motion blur the artifacts aren't that bad anymore in that game, only the blur caused by FSR1 upscaling from really low base res is pretty bad.
Forspokens TAA + FSR2 upscaling on PS5 was really good actually, at least after the latest updates. Much sharper than FF16, game looks really good especially in the smaller DLC area.

But they really need to do something, I'm looking at the Dawntrail screenshots right now and the aliasing with the increase in foliage is just awful, no idea how the devs can be OK with that I'd rather take the TAA artifacts please.