Quote Originally Posted by ForteNightshade View Post
The whole point of MMOs is building multiple sources of evergreen content to cover as many demographics as they can so patches don't stagnate. Which is something Endwalker has completely failed at doing.
It's not evergreen content that keeps patches from stagnating. Evergreen content is always there waiting to be done and can get boring pretty fast if there's nothing else to do.

Why have players been complaining about the relics for Endwalker? Because they could use evergreen content (hunts, roulettes) to earn them.

It's new content that will take most of the patch cycle (or longer) to complete that keeps a patch from stagnating. Players are always looking for new content to consume.

Eureka and Bozja aren't evergreen content. Once you've farmed your relics, gear, achievements or whatever else you want from the zones, they stop being relevant.

I'm not denying that there's been a problem with Endwalker content in the eyes of many players this expansion. They feel left out because the content that kept them interested in Stormblood and Shadowbringers didn't get a new version this expansion. We saw similar complaints from the Deep Dungeon fans in Shadowbringers.

Can't SE provide both? They managed to do it in Stormblood. Did resources needed for developing Variant/Criterion force them to make a choice between Deep Dungeon and exploratory?

Variant/Criterion was new content for this expansion but has missed the mark with players. If it had a better reward structure or some sort of leaderboard feature, would it have kept players engaged so they weren't left feeling bored?

Did the dissatisfaction with job design kill player interest in some of the other content that would normally help keep them occupied?

There are a lot of things contributing to current dissatisfaction but I don't think anyone has been asking for new evergreen content. They want new content that is fun and rewarding to them, and preferably good job design to use in that content.