Almost like you can magically drop your sub and come back when enough new content is around worthnit
Almost like you can magically drop your sub and come back when enough new content is around worthnit
No, however it would be a start to have something long lasting. The added benefit of creating evergreen content is it generally needs much smaller improvements as time goes on, making it easier to focus on additional evergreen content without abandoning the old. Take Island Sanctuary, for example. With actual depth it could have easily served as a lighter version of farming simulation games with built in longevity. Instead, it's little more than a glorified retainer venture that wouldn't last a week without artificial timegates. And even with those gates has less than 10 minutes of activity a day.
The whole point of MMOs is building multiple sources of evergreen content to cover as many demographics as they can so patches don't stagnate. Which is something Endwalker has completely failed at doing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
No, we are all capable of detecting sarcasm. Except when it comes to you, the volume of ridiculous posts is simply too high for anyone to confidently see it as sarcasm.
It's not evergreen content that keeps patches from stagnating. Evergreen content is always there waiting to be done and can get boring pretty fast if there's nothing else to do.
Why have players been complaining about the relics for Endwalker? Because they could use evergreen content (hunts, roulettes) to earn them.
It's new content that will take most of the patch cycle (or longer) to complete that keeps a patch from stagnating. Players are always looking for new content to consume.
Eureka and Bozja aren't evergreen content. Once you've farmed your relics, gear, achievements or whatever else you want from the zones, they stop being relevant.
I'm not denying that there's been a problem with Endwalker content in the eyes of many players this expansion. They feel left out because the content that kept them interested in Stormblood and Shadowbringers didn't get a new version this expansion. We saw similar complaints from the Deep Dungeon fans in Shadowbringers.
Can't SE provide both? They managed to do it in Stormblood. Did resources needed for developing Variant/Criterion force them to make a choice between Deep Dungeon and exploratory?
Variant/Criterion was new content for this expansion but has missed the mark with players. If it had a better reward structure or some sort of leaderboard feature, would it have kept players engaged so they weren't left feeling bored?
Did the dissatisfaction with job design kill player interest in some of the other content that would normally help keep them occupied?
There are a lot of things contributing to current dissatisfaction but I don't think anyone has been asking for new evergreen content. They want new content that is fun and rewarding to them, and preferably good job design to use in that content.
I like how some people keep complaining about this every. single. expansion.
Please let me know another MMO that gives you more, frequent patch content especially right before it's next expansion. I'll wait.
Seriously though, what an asinine complaint. Pure selfishness. Heaven forbid the developers take the final months leading up to the release of an expansion to -- oh I don't know -- tweak, play test, make sure it is a relative smooth launch. Also gives players the chance to catch up content throughout the expansion before being thrust into new content. It's not as though there is a single player in this game who has even come close to doing all the content available. You can literally go do any number of other things while you are waiting for launch or even simply play other games while waiting.
Lots of things frequently fly over yours, so...
Go outside. You may find new adventure awaits you. Simping for FFXIV is not meant to be the focal point of your existence.
"FFXIV bad, but other MMOs worse, which means FFXIV good!"
Seriously though, what an asinine argument.
When you say frequent, this game is no longer on a 3 month patch cycle, its much closer to a 5 month cycle now.I like how some people keep complaining about this every. single. expansion.
Please let me know another MMO that gives you more, frequent patch content especially right before it's next expansion. I'll wait.
Seriously though, what an asinine complaint. Pure selfishness. Heaven forbid the developers take the final months leading up to the release of an expansion to -- oh I don't know -- tweak, play test, make sure it is a relative smooth launch. Also gives players the chance to catch up content throughout the expansion before being thrust into new content. It's not as though there is a single player in this game who has even come close to doing all the content available. You can literally go do any number of other things while you are waiting for launch or even simply play other games while waiting.
I won't be surprised if we start reaching 6 month cycles, this would mean 4 savage bosses for 1 whole year.
I would actually say the amount of content and meaningful content has reduced per patch cycle.
Some of the stuff that came in Endwalker are actually stuff delayed from Shadowbringers which makes Endwalker actually look worse then it is.
( BTW since you asked which other mmo has been providing frequent content, I'm just gonna ask you to look at the patch notes since release for WoW Dragonflight and what its added in, spoiler, a lot in comparison )
People do complain about it every single expansion. So what? - What's the argument? That it's nothing new? Sure.I like how some people keep complaining about this every. single. expansion.
Please let me know another MMO that gives you more, frequent patch content especially right before it's next expansion. I'll wait.
Seriously though, what an asinine complaint. Pure selfishness. Heaven forbid the developers take the final months leading up to the release of an expansion to -- oh I don't know -- tweak, play test, make sure it is a relative smooth launch. Also gives players the chance to catch up content throughout the expansion before being thrust into new content. It's not as though there is a single player in this game who has even come close to doing all the content available. You can literally go do any number of other things while you are waiting for launch or even simply play other games while waiting.
It doesn't matter if no other MMOs do it better - This is just a driving factor for complacency. I would agree though, few do it better. But many others also have a pretty good culture or other systems in place which still do actively encourage players to continually play the game. - Let's take achievement tokens for example, a great feature on paper (Useless because they do nothing with it) - Also take Moogle Treasure Trove - Completely underrated, and should be integral with cyclic rewards to incentivize continually interacting with it. PvP series is an amazing example, it's continual.
It's not asinine, you just don't agree with it. It's also not selfish either. For better or worse it does come from a place of wanting to see the game improve. What would be selfish though is dismissing it. I would argue many players understand the fact of how monumental the task is, but that doesn't mean they cannot do anything to at least alleviate the content drought many people will encounter. Again, see the first paragraph.
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