Quote Originally Posted by Koros View Post
Sure, but there's probably diminishing marginal returns to adding content beyond the usual MSQ, raids, dungeons etc., because the majority of the playerbase subs to prevent housing demolition, to make sure they hit their tome caps, to ERP in nightclubs.
I'm not sure why you're quoting me here, especailly before a response like... all this, which has little to nothing to do with what I said.

But, again, Exploratory Missions are almost certainly going to be more efficiently-spent development time (both in terms of hours played and subs therefore retained)... than even "the usual MSQ... dungeons, etc."

What is easier: copy and paste an in-game enemy asset, make it bigger, and reuse a player mount animation, then sell it for $30, or make Bozja...?
...Exploratory Missions are themselves just copy-pasted existing assets on a new zone map with at most a single new system gimmick per map.

You could remove would-be rewards from content and charge money for them on the Mogstation instead... from any content. It's not like Bozja is uniquely precluded by a desire to make money. They could next expansion just remove Savage mounts and put what would of been on the Mogstation instead. They could remove PvP gear and sell those appearances online.

The question is simply whether your players will remain subbed, and that comes down to more than just whether there are key rewards otherwise found only on the Mogstation at the end of the rainbow; the amount of player hours they can enjoy even when pursuing far less key rewards also play a factor -- where, again... content like EMs that can be enjoyed with more flexible party or community size, in more flexible ways, to more flexible goal lengths, with a more flexible range of means of distribution/acquisition for rewards (should the devs choose to include any at all) will tend to be better for retaining subs than far more rigid content forms like V/C Dungeons.