But as Shurrikhan points out, you can't tell the player's motive for completing the content. Was there some reward they wanted to get or did they actually enjoy the content itself? Retention isn't getting someone to play through the content a single time, no matter how grindy. Retention is to get that player to keep returning for more because they had fun.
In my case with Eureka, I did it because I wanted to see the story and because we were doing it as a FC group. I want to say we spread it out over 3-4 months getting most of the XP for the elemental ranks through the Challenge Log, not through the FATEs. I wouldn't have done it without the FC group, being with friends made it more bearable.
Even going into Bozja with a FC group, I only got as far as unlocking Delubrum Reginae. I just couldn't stand the content (I think the battlefield theme was a turn off for me). While I was still curious about the story, I turned to YouTube to see it instead of doing it myself.
I don't know if I'll have a similar reaction to such content. Maybe next time they come up with a formula that's fun to me.
SE does offer a way to determine content retention through achievements. If you see someone with an achievement that requires more effort than what it takes to get the reward(s) from content completion, you've got a player that's clearly engaged by the content and would love to get more of the same. I'm not certain which achievements Lucky Bancho can scrape from the API, I know in some cases he's using possession of mounts or minions that are rewarded by quest completion.
As I said before, I'm not against more content like Eureka and Bozja/Zadnor being added. More types of content is better for the game when feasible because different players enjoy different things. But SE does have to weigh participation against development time/resources and other content they want to be producing. Considering how many players are reward focused (see the "I like Variant/Criterion dungeons but won't do them more than once because they don't have rewards I want" comments), planning content becomes difficult. What will give players the most engagement?
Here's to hoping that both a new exploration zone and a new Deep Dungeon will be announced at EU FanFest for those who enjoy that content.



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