Blaspehmy =p. It doesn't even need a big zoom out for Goobbue mounts just pull it off its back a few more inches that or give it a fixed slightly above your character angle or something. Work that game design magic.Greetings,
I wanted to give you guys a quick update on what is currently in the works for the camera settings, but keep in mind that there are still a lot of features that aren’t finalized yet.
There have been many requests in the past for saving the camera position while riding on a mount, but in order to do this, it would be necessary to ready saves for each mount, and there will be a number of mounts introduced in version 2.0. Instead, we will be planning to improve the overall controls and response for zoom in/out as well as gamepad functionality. We will be gathering feedback from everyone in regards to these control improvements during the future beta test.
Additionally, the development team has looked into allowing the camera to zoom out even further when riding on goobbues, but it was determined that it would not be possible due to the character and goobbue getting caught up in dungeons, trees, and roofs.
Good to read something about the camera, are there any plans to improve the camera like when you get and object closer than the zoom out of your camera, the camera starts shaking a lot, thats a very umpleasant and frequent problem for me, even when you get close to a wall, or near a ledge especially fighting a mob the camera starts shaking a lot.
Are there any plans on repairing this? In other games the walls and objects that obstructs the view disapear right away, this in my op. would be a good way to fix it.
I think instead of riding on top, the Goobue should be equipped with a back pack type thing and carry you dangling on its back
Like this
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