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Thread: Kill a scion

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  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amenara View Post
    As much as I am tired of the Scions, this would be preferable to me. I honestly believe that the trust system is plot armor for all of the Scions since they would have to redo all of the older dungeon trusts to account for a Scion death and SE probably wouldn't do that.
    I don't think they actually would. If you look at how duty support works, it becomes very clear there are many different versions of each character in the game. The ones you see in Trust are separate, and SE has shown in both systems they do have the ability to control which characters are available for what dungeons. So, that in mind, they wouldn't have to change a thing. Regular duty assist kinda takes care of itself already in this regard, yeah? Making it work in Trust is as simple as capping any dead Scions at just below the minimum level for the next dungeon, thereby preventing their use for anything that comes after their death/(s). It's what they did with Ryne. She didn't die, but they capped her at Shadowbingus.
    (3)
    Last edited by Absimiliard; 08-06-2023 at 03:10 AM.

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absimiliard View Post
    I don't think they actually would. If you look at how duty support works, it becomes very clear there are many different versions of each character in the game. The ones you see come up in Trust are quite distinct, and they have shown the ability to enable or disable certain Trusts depending on which dungeon you want to do. So, that in mind, they wouldn't have to change a thing. Simply don't permit that particular Scion to exceed the level at which they died in Trust, thereby preventing them from taking part in dungeons they would be dead for.
    I think the narrative gets awkward if you are going back to level a new job after you have gotten past the point where someone dies and now all of a sudden they are back for you running a duty support dungeon. I guess that's just an inherent problem with the narrative and duty support in that it really makes no sense as everyone just goes back in time to do it again.
    (0)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amenara View Post
    I think the narrative gets awkward if you are going back to level a new job after you have gotten past the point where someone dies and now all of a sudden they are back for you running a duty support dungeon. I guess that's just an inherent problem with the narrative and duty support in that it really makes no sense as everyone just goes back in time to do it again.
    Think of it more like replaying the past. You using Trust or duty support to queue for an old dungeon isn't actually your character revisiting it. It's got no bearing on the story at all. So, a dead character still being present for the replay checks out. You're simply redoing it as it was.
    (1)