It's the newest magitek horror. The Jalapeno Weapon.




It's the newest magitek horror. The Jalapeno Weapon.



I would love an ending like the one in black ops cold war. You saved the world, But is Then murdered By cia because you knew too much. The assassin Even told me "look, this is not personal". The shock of betrayal is still echoing in my mind. That's a memorable story.




I'd like to go back to the ARR-SB days of only having one or two Scions around at a time while the others attend to business elsewhere. It gives more room to focus on a smaller cast while also giving more of a feeling of things happening that aren't solely centered around the WoL. It also let us hang out with other people, like Cid in ARR, Estinien and Ysayle in Heavensward, and Gosetsu and Hien in Stormblood.
Having the whole team around for Shadowbringers was fun because it was a change of pace; we'd never really had the full group around for more than a cutscene or two in a row before, so some of them barely got to develop or interact (especially poor Urianger, who rarely did anything in the MSQ up to that point). But after two expansions in a row, it's not fresh anymore. Give us a break for a while.



My hope is that while the teaser shows everyone together we won't actually be hanging with the whole gang like in Endwalker for most of the expansion.I'd like to go back to the ARR-SB days of only having one or two Scions around at a time while the others attend to business elsewhere. It gives more room to focus on a smaller cast while also giving more of a feeling of things happening that aren't solely centered around the WoL. It also let us hang out with other people, like Cid in ARR, Estinien and Ysayle in Heavensward, and Gosetsu and Hien in Stormblood.
Having the whole team around for Shadowbringers was fun because it was a change of pace; we'd never really had the full group around for more than a cutscene or two in a row before, so some of them barely got to develop or interact (especially poor Urianger, who rarely did anything in the MSQ up to that point). But after two expansions in a row, it's not fresh anymore. Give us a break for a while.
This I can agree with I dont want the scions dead but breaking them up have them off in other places. Ya for sure could use that for expansion or two..I'd like to go back to the ARR-SB days of only having one or two Scions around at a time while the others attend to business elsewhere. It gives more room to focus on a smaller cast while also giving more of a feeling of things happening that aren't solely centered around the WoL. It also let us hang out with other people, like Cid in ARR, Estinien and Ysayle in Heavensward, and Gosetsu and Hien in Stormblood.
Having the whole team around for Shadowbringers was fun because it was a change of pace; we'd never really had the full group around for more than a cutscene or two in a row before, so some of them barely got to develop or interact (especially poor Urianger, who rarely did anything in the MSQ up to that point). But after two expansions in a row, it's not fresh anymore. Give us a break for a while.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Honestly with what we seen of that teaser. I feel like that story is going to at least start off with everyone going different directions to explore their own interests and eventually have all those interests wind up at the same place down the road.
As much as I am tired of the Scions, this would be preferable to me. I honestly believe that the trust system is plot armor for all of the Scions since they would have to redo all of the older dungeon trusts to account for a Scion death and SE probably wouldn't do that. I think my preferred storyline has us teaming up with Erenville and Krile for the majority of the expansion to develop their characters and change it up. My biggest hope is there being no existential threat this expansion and the majority of it is a build up to a Gulool Ja encounter or some behind the scenes things that are a Tural specific problem and not a world ending threat.I'd like to go back to the ARR-SB days of only having one or two Scions around at a time while the others attend to business elsewhere. It gives more room to focus on a smaller cast while also giving more of a feeling of things happening that aren't solely centered around the WoL. It also let us hang out with other people, like Cid in ARR, Estinien and Ysayle in Heavensward, and Gosetsu and Hien in Stormblood.
Having the whole team around for Shadowbringers was fun because it was a change of pace; we'd never really had the full group around for more than a cutscene or two in a row before, so some of them barely got to develop or interact (especially poor Urianger, who rarely did anything in the MSQ up to that point). But after two expansions in a row, it's not fresh anymore. Give us a break for a while.
I don't think they actually would. If you look at how duty support works, it becomes very clear there are many different versions of each character in the game. The ones you see in Trust are separate, and SE has shown in both systems they do have the ability to control which characters are available for what dungeons. So, that in mind, they wouldn't have to change a thing. Regular duty assist kinda takes care of itself already in this regard, yeah? Making it work in Trust is as simple as capping any dead Scions at just below the minimum level for the next dungeon, thereby preventing their use for anything that comes after their death/(s). It's what they did with Ryne. She didn't die, but they capped her at Shadowbingus.
Last edited by Absimiliard; 08-06-2023 at 03:10 AM.
I think the narrative gets awkward if you are going back to level a new job after you have gotten past the point where someone dies and now all of a sudden they are back for you running a duty support dungeon. I guess that's just an inherent problem with the narrative and duty support in that it really makes no sense as everyone just goes back in time to do it again.I don't think they actually would. If you look at how duty support works, it becomes very clear there are many different versions of each character in the game. The ones you see come up in Trust are quite distinct, and they have shown the ability to enable or disable certain Trusts depending on which dungeon you want to do. So, that in mind, they wouldn't have to change a thing. Simply don't permit that particular Scion to exceed the level at which they died in Trust, thereby preventing them from taking part in dungeons they would be dead for.
Think of it more like replaying the past. You using Trust or duty support to queue for an old dungeon isn't actually your character revisiting it. It's got no bearing on the story at all. So, a dead character still being present for the replay checks out. You're simply redoing it as it was.I think the narrative gets awkward if you are going back to level a new job after you have gotten past the point where someone dies and now all of a sudden they are back for you running a duty support dungeon. I guess that's just an inherent problem with the narrative and duty support in that it really makes no sense as everyone just goes back in time to do it again.
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