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  1. #31
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    I love the way FFXI roles are

    Tank/ DD/ healer /Support

    or just hybrids like FFXI red mage

    FFXI bard is a support job but can DD really well
    I wish jobs in ff14 had the amount of skills and abilities and complexity as they did in ff11.
    (6)

  2. #32
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Voidedge_Ragna View Post
    I am pretty sure I recall "there will be no more healers due to how hard it is to balance them" and i would not be surprised if they have the same way of thinking about tanks. My guess was 1 dps which shares gear with Ninja I'm honestly surprised we got 2.
    This is still baffling to me. Let’s not forget they have about 3 people on the job design team, and none of them play healers. Gee i wonder why it’s hard to balance them, maybe because you have no one that specializes in them? Yoshi P needs to get his head out of 16 and and back here or find someone else to fill his shoes because under his guidance healers and tanks have been suffering.
    (2)

  3. #33
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,088
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by dspguy View Post
    What is there left to add?
    We have a reactive healer (WHM)
    We have a proactive healer (SCH)
    We have a mix of the two (AST)
    We have a "do damage to heal" healer (SGE)

    I know that's overly simplistic, but I'm not sure what other permutations we are going to find.

    Tanks are nearly the same - just choose the weapon glamour you want. I don't know what else they can add there. I played two games with an evasion tank. In one, it put all other tanks out of a job until they nerfed it to hell. In the other, it didn't work in raid situations. A tank that evades 95% of time and gets 1 shot the other 5% of the time is just going to die anyway.
    Not sure how well it fits into fights that have damage spikes and the like, but the one other "type" that comes to mind is a healer that relies primarily on HoT's instead of direct heals. Sort of fills the idea of a "proactive" healer but through a different approach than shields.
    (1)

  4. #34
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The development team seems adverse to even bother with giving healers and tanks meaningful additions to their kits with each expansion, let alone designing a whole new one. I'm assuming the healers for Dawntrail will be getting another one or two oGCD heals that are ridiculously strong while upgrading their DoT and DD spells another degree and that will be it for them, there just isn't a lot of time or care given to the healers we already have, I really doubt we will ever be getting another one. I do not play a Tank so I have no real input on them just what I have seen around here, but it appears that they are also suffering from a lack of inspired design.
    (1)

  5. #35
    Player
    Bekuta's Avatar
    Join Date
    Dec 2022
    Location
    Limsa Lominsa
    Posts
    55
    Character
    Chuchunni Chunni
    World
    Exodus
    Main Class
    Black Mage Lv 92
    Tanks almost all play the same anyways, so I really don't care that we only have four. DPS seems to be the only role with any sort of diversity between classes (even then its still scarce).
    (9)

  6. #36
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Adding one tank or healer means they also have to adjust all the other jobs in that role along with new skills that aren't too far out of alignment with the new job. Whereas just adding red DPS they can just start fresh with the design they envision.

    It's kind of annoying in a way. If you've been around they tried the approach of Astro having slightly less healing capability in 3.0 for the damage utility upside and that was almost a disaster. But with Sage 6.0 they got it almost perfect out of the box because of high potencies. The DSR ultimate mitigation buffs and nerfing Scholar go-fast mode made the job even better. But the reality is Sage is basically the shield 'white mage' with skills that are not clunky or hadn't been retrofitted for years, like *cough* assize.

    Either way they really need to figure out how to make the tank and healer roles a bit more unique to add another one, along with taking the training wheels off of casual difficulty, and yes this is for real because you shouldn't be able to get away with just a few buttons in casual content. Red DPS cannot do so and be effective, they need to hit the rotations.
    (1)

  7. #37
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,862
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bekuta View Post
    Tanks almost all play the same anyways, so I really don't care that we only have four. DPS seems to be the only role with any sort of diversity between classes (even then its still scarce).
    I mean in DPS currently I'd argue Melee dps is actually more bland then tank design, but both take the cake.. then again healer is king of blandness.

    I think this is just a massive issue of EW's double down SHB design, SHB was meant to make things simple it was fine even if it was bland a bit, but wasn't that bad yet especially for tanks and DPS honestly even having barrier Astro meant healer had slightly more unique designs... but EW should have gone more in-between what Stormblood/SHB was instead of being a hard double down on SHB's simple designs, EW is basically that but just more of the same... So the main hope we all have tank, dps, healer is that we get some major combat adjustments.
    (0)

  8. #38
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,311
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    DPS simply attracts more people thank Tanks or Healers.

    Every game that can't give up on the trinity ususally falls into this
    (1)

  9. #39
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    DPS is slowly falling towards same issues as Tanks and Healers but currently still retain at least some identity. Both Tank and Healers seriously need a design overhaul, they have to decide whether to commit to everyone focuses on DPS or not and tweak the kits based on that. They have remained incredibly wishy washy about it and current Healers are a travesty.
    (1)

  10. #40
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PirateRyanG View Post
    As a healer in pretty much every major MMO, and plenty of smaller ones, over the last 20-30 years;

    I'd never touch a Sage. That gameplay does not appeal to me at all. Tried it. Was awful.

    You're right. I don't think it was meant to appeal to healers, which I guess was the intention. You don't want to attract the current healers to a healing class, you want to attract the braindead DPS.
    You mean the gameplay of "Press attack spell as much as possible while weaving the occasional healing/support ability in between"?

    That is hardly unique to Sage. All healers are designed around that style of gameplay that why the share pretty much exactly the same tools.
    (1)

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