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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    I hate how we have to wait so long for new healers and tanks.

    I get that the job system is complicated, and makes things pretty hard for the devs, but I feel like the duration that we wait on new healers and tanks is absurd when there are only four of each.


    Healers:

    White Mage came first, and used to be the ONLY healer until Scholar was added in A Realm Reborn.

    Then came Astrologian in Heavensward for 3.0. two years later. That was in 2015. It wouldn't be until 2021 that we would see a new healer, which was Sage. That was a six year wait. Six full years. Ridiculous.

    Tanks:

    Warrior, and Paladin were the original tanks in 2.0.

    Two Years later we got Dark Knight.

    No new tank in Stormblood, so by the time Shadowbringers came out it was FOUR YEARS (when you include Heavenswards launch date) and then finally Gunbreaker came out in Shadowbringers. Tanks had to wait four years. Four whole years for another tank. It's not quite as bad because of Dark Knight, but it is a gap.

    Now for Dawntrail, we are confirmed to be getting two new DPS. The single most saturated job type in the game. Don't get me wrong, I am fine with DPS. I understand that DPS is more complex than just a job type. It has multiple different types. I am in the camp that really wanted a new caster dps, so I'm fine with that.

    What I'm not fine with is the long waits it takes for this game to add more of the other roles. I can understand if they aren't as common as the damage dealers, because that is how it is in most MMOS, but I wish we had just a few more. A little more often. It feels like the game devs only know how to work a DPS, and not a healer or a tank. I hope that in four to six years we are not without a new healer and a tank. It is an integral part of the playerbase, and should be respected a lot more. There are people that crave new healing and tanking content.
    (13)
    Last edited by DamianFatale; 07-29-2023 at 07:01 PM.

  2. #2
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    The problem is that 1) the healer and tank paradigms are sensitive and prone to disruptions that cause a job to not just fall in favor but to fall completely out of favor and 2) that healer and tank designs are by necessity more typecast in what tools they absolutely must have and what form some of those tools must take.

    It's not totally a cursed design problem, but it's close: they're inherently harder to differentiate, and then you have to make sure that in differentiating them as much as you can, you don't accidentally break the balance in a way that sends another job plummeting to 2% utilization. The more of them you add, the harder this balancing act gets.
    (12)

  3. #3
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    I am pretty sure I recall "there will be no more healers due to how hard it is to balance them" and i would not be surprised if they have the same way of thinking about tanks. My guess was 1 dps which shares gear with Ninja I'm honestly surprised we got 2.
    (3)

  4. #4
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DamianFatale View Post
    I get that the job system is complicated, and makes things pretty hard for the devs, but I feel like the duration that we wait on new healers and tanks is absurd when there are only four of each.


    Healers:

    White Mage came first, and used to be the ONLY healer until Scholar was added in A Realm Reborn.

    Then came Astrologian in Heavensward for 3.0. two years later. That was in 2015. It wouldn't be until 2021 that we would see a new healer, which was Sage. That was a six year wait. Six full years. Ridiculous.

    Tanks:

    Warrior, and Paladin were the original tanks in 2.0.

    Two Years later we got Dark Knight.

    No new tank in Stormblood, so by the time Shadowbringers came out it was FOUR YEARS (when you include Heavenswards launch date) and then finally Gunbreaker came out in Shadowbringers. Tanks had to wait four years. Four whole years for another tank. It's not quite as bad because of Dark Knight, but it is a gap.

    Now for Dawntrail, we are confirmed to be getting two new DPS. The single most saturated job type in the game. Don't get me wrong, I am fine with DPS. I understand that DPS is more complex than just a job type. It has multiple different types. I am in the camp that really wanted a new caster dps, so I'm fine with that.

    What I'm not fine with is the long waits it takes for this game to add more of the other roles. I can understand if they aren't as common as the damage dealers, because that is how it is in most MMOS, but I wish we had just a few more. A little more often. It feels like the game devs only know how to work a DPS, and not a healer or a tank. I hope that in four to six years we are not without a new healer and a tank. It is an integral part of the playerbase, and should be respected a lot more. There are people that crave new healing and tanking content.
    There are 3 different opinions on how jobs are separated. First is by general role, Healer, Tank and DPS. In that view, you are correct, the amount of roles in each slot and time btween releases makes no sense. But there is also second view - where we go by the full role: Healer, Tank, mDPS, rDPS and mDPS. And third - by gear, in which mDPS is split into Scouting, Maiming and Striking too. And, honestly, it seems, from expansion patterns, that SE does not percieve things by general role, but rather somewhere halfway between full role and gear. They dont see it as "we're getting 2 DPS after expansion of DPS and Healer", its "we're getting Scouting and Casting after expansion of Maiming and Healing, and before that expansion of Fending and Aiming, and before that, expansion of Casting and Striking". DPS is not treated as singular role type by the devs, clearly. Whether that's right or wrong, its for one to decide on one's own, but honestly, we got a tank and healer more recently than we got last casting or scouting jobs, so theres the one simple explanation
    (7)

  5. #5
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    You are right about this. The last Tank was supposed to appeal to DPS players, the Sage aesthetic at least is DPS oriented even tho in practice it's playstyle had to be conformed into the current extremely narrow healer design corset. So it's clear to me the devs 1. believe players like DPS jobs more than tanks/healers and 2. don't actually know what to do with those jobs.

    They have essentially designed for maximum accessibility, minimum complexity and minimum depth so that the enormous anxiety burden that potential tanks/healers face is lowered. However that has not improved the situation. It seems like Tanks and healers are alien roles for the devs which can't be fully appreciated or seen as something someone would actually play for fun as if nobody in the team actually played them.

    In my opinion they should start designing those roles to be fun first and foremost while keeping the barrier of entry low. If they are fun, players have an incentive to overcome their anxiety. In order to do that you need to start viewing those roles as normal, not inherently burdensome to play or design for.

    It also seems schizophrenic to demand a 50:50 H/TPS split in parties while there's only 8 healers/tanks to a whopping 13 DPS jobs in the game.
    (16)

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    I recall hearing about AST and DRG getting some major overhauling for 7.x, so you could say AST might as well be the 3rd job like how SMN was for EW.

    I personally think there's too many melee dps. If the new one doesn't share gear with NIN then they need to remove scouting sets all together and toss them into the ranged pool. They already do it for right side gear anyways.

    In terms of role distribution we have 4 tanks, 4 healers, 5 melee(6 once DT job 1 hits), 3 ranged, and 3 casters(4 once DT job 2 hits) and then BLU is outside drunk off it's ass on the bench since it can't do what the rest do because limited job. So should we get to 8.x There needs to be another ranged to even the roles out across the board.
    (5)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,022
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eisi View Post
    You are right about this. The last Tank was supposed to appeal to DPS players, the Sage aesthetic at least is DPS oriented even tho in practice it's playstyle had to be conformed into the current extremely narrow healer design corset. So it's clear to me the devs 1. believe players like DPS jobs more than tanks/healers and 2. don't actually know what to do with those jobs.

    They have essentially designed for maximum accessibility, minimum complexity and minimum depth so that the enormous anxiety burden that potential tanks/healers face is lowered. However that has not improved the situation. It seems like Tanks and healers are alien roles for the devs which can't be fully appreciated or seen as something someone would actually play for fun as if nobody in the team actually played them.

    In my opinion they should start designing those roles to be fun first and foremost while keeping the barrier of entry low. If they are fun, players have an incentive to overcome their anxiety. In order to do that you need to start viewing those roles as normal, not inherently burdensome to play or design for.

    It also seems schizophrenic to demand a 50:50 H/TPS split in parties while there's only 8 healers/tanks to a whopping 13 DPS jobs in the game.
    SGE feels like it was designed as what a DPS main who has dabbled in WHM in sub level content thinks a “DPS healer” should be, not what actual healer mains wanted
    (17)

  8. #8
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    SGE feels like it was designed as what a DPS main who has dabbled in WHM in sub level content thinks a “DPS healer” should be, not what actual healer mains wanted
    As a healer in pretty much every major MMO, and plenty of smaller ones, over the last 20-30 years;

    I'd never touch a Sage. That gameplay does not appeal to me at all. Tried it. Was awful.

    You're right. I don't think it was meant to appeal to healers, which I guess was the intention. You don't want to attract the current healers to a healing class, you want to attract the braindead DPS.
    (9)

  9. #9
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Speak for yourselves. I still carry the candle for Stormblood AST, but SGE suffices in the meantime, even if it's got some rough edges.
    (4)

  10. #10
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by PirateRyanG View Post
    You don't want to attract the current healers to a healing class, you want to attract the braindead DPS.
    Interesting statement considering that most DPS jobs in the game are way less braindead than the healers.

    I think this pride is the only attractive thing left about playing healer: you can pretend you are cut from better cloth.
    (24)

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