I have noticed more and more that the skill floor keeps getting lower: max lvl tanks who don't know or use mitigation, max lvl healers who spam cure 1 and their equivalent and do nothing else or dps smash their face on their keyboard hopping it does something resembling a rotation. This slows down the gameplay to a crawl and in some cases make the gameplay really frustrating.

Now to be clear, I am NOT saying everyone should become a god tier speedrunner, but that the minimum amount of skill required in content like dungeons shouldn't be something that drags the rest of the party down.

The way things are right now, feel like you are being punished for being good or even average at the game, which is nonsensical. If I nicely offer advice or callout a behaviour that is intentionally dragging everyone down, I get hit with the ever so classic "you don't pay my sub", or straight up kicked out of the instance, If I go get the second pack faster than the rest of the party even when playing tank myself, I get reported for harassment and if I want to leave to not suffer this, I get hit with a queue penalty.

I would avoid the content where these behaviours occur, but unfortunately, you need to do duty roulette if you want tomestones and dungeons are a mandatory part of the MSQ for oblivious reasons.

I feel there are many things that could be done to help with this for example the tutorial which is notoriously bad as it barely teach anything and can easily be missed by new players.

I am also aware that there are players with disabilities for which it is harder for them to play and obliviously the point is not to make it harder on them, but to try to find a proper solution.

Any constructive input on this matter would be appreciated.