I understand your fears. You see the game crumbling around you, the immersion you worked so hard to delve into all crashing to the ground. However, there comes a time when you have to break that barrier, no matter what. This is called the metagame, and suspension of disbelief. Let me go over these in turn.
The metagame is using outer world influences to affect an inner environment. Everything from naming your character Shaq Oneal, to that awful, immersion breaking 'arrow to the knee' line in Limsa Lominsa (don't remember the NPC. I nerd raged for an hour about that.) The metagame is also used to take an outer spin on inner environments, and thusly affecting the disbelief (the point of immersion) of the world around you.
Now, there are some times you have to suspend this disbelief. It always happens when the metagame is just unavoidable. Case in point, and while we're on topic, are names. When it comes down to it, we built our characters based on aesthetics, then worked around the limitations of each race. When the Dev. Team decided to give us more options and a different look to our characters, it put an element of fairness to the game. They invoked the metagame, and we have to respond by turning the other way when it comes to lore for just a second.
Personally, I had to forgo my moniker of Wolfandre because it just wasn't a Mi'qote name. Hell, it's not even a girl name. Now that I can make a cat man, I certainly don't want him named Jivu, as even THAT would invoke a suspension of disbelief on the part of the players interacting with me. Guy with a girl name? Must be a girl. Or was a girl. Or a man-girl? Thoughts like that destroy the elements of the game just as much as the names themselves do.
So you see, in terms of the world spinning around you, you just have to look the other way for the game to march forward into greatness. And in case you're wondering, I do have my credentials on the matter. I run a theatrical role-playing game with a few friends for a group of 100+ of our peers. We have to do this stuff all the time in order to progress story lines and plot arcs. It just has to happen, and there is no way around it.