
Originally Posted by
Renathras
This is the worst of possible takes.
Caster and Ranged appeal to different types of people, as does Melee. They aren't the same. We saw that when people got furious over BRD having cast times. The Melee all operate in more or less the same BASIC way. They stay in range of the boss, have at least two positionals (I can't think of a Melee that doesn't, though Positionals have also been way toned down, this used to be a lot more), and are all about keeping uptime on the boss by keeping in range (which is somewhat laughably easy with current boss hitboxes).
Ranged, on the other hand, are all about mobility and keeping their GCDs rolling while being able to flex into mechanics that others can't easily get into, while Casters are about maintaining their casting uptime (which is even a thing for SMN, though much less so than RDM and BLM). If anything, the existing homogenization is already bad, since Casters (other than BLM) have lost any semblance of MP management, and MCH has lost the Ranged's sub-role of Support/buffer, which it had back in SB.
We should be more differentiating them, not combining them.
It's also highly limiting to party composition to force MMRC instead of MRCX, the latter of which people seem to prefer since they can build around what they and their friends have instead of having to recruit people/force people to change Jobs.
This "suggestion" almost always seems to come from Melee mains, but you never really see other people supporting the idea of mandatory 2Melee comps...