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  1. #38
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I don't have anything against raises personally, mind you. I just think that certain DPS jobs having access to it would be less controversial if it didn't actually matter how many 'raise providing' jobs existed. I don't like the idea that a job should be punished simply for bringing a raise, or that should be the entire justification for you including it in a group. If you increase access and tighten the restrictions, then it stops being a barrier to job balance.
    I say almost this exact quote everywhere in these forums that body checks by themselves aren't bad as it requires everyone to be competent at a fight and increases the overall skill floor of the player base which is great. HOWEVER, you can't have your cake and eat it too. What I mean is that you can't balance jobs around the ability to rez multiple people that is supposed to save a fight and then have every other mechanic be a body check that requires all 8 people to be up. Looking at P12S specifically, all of the major mechanics are body checks save tank invulning para and ekpyrosis 1. If not all 8 people are up at the start of the mechanic then fucking OOPS back to the start with the lot of you. Not even considering if you died during the mechanic before the part you were relevant for. I mean why is it that during caloric 1 if a tank died during crush helm and they respawn a second too late they spawn with 4 caloric stacks instead of the normal 1? Unless that's just a fucked up bug then the developerss are purposefully making mechanics that punish rezzer's for no good reason while also keeping their damage low for "balance".
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    Last edited by Rychu; 09-13-2023 at 03:03 AM.