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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Even looking back on the most recent tier of savage content that we finished, the dps checks have become incredibly soft. Surprisingly, you could even afford to burn tank LB on HH during a week 1 clear of P10S. P12S P2 has one of the comfortable checks I've seen out of any end of expansion savage fight, and you can afford to have deaths on misplaced Palladian Rays and still clear. If they didn't have attendance checks at multiple points, or have ways to make individual deaths snowball into a wipe, you'd clear without understanding most of the mechanics just by knowing your rotation and maintaining uptime. Savage content is just about mechanics checks now.

    I don't have anything against raises personally, mind you. I just think that certain DPS jobs having access to it would be less controversial if it didn't actually matter how many 'raise providing' jobs existed. I don't like the idea that a job should be punished simply for bringing a raise, or that should be the entire justification for you including it in a group. If you increase access and tighten the restrictions, then it stops being a barrier to job balance.
    (2)

  2. #2
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I don't have anything against raises personally, mind you. I just think that certain DPS jobs having access to it would be less controversial if it didn't actually matter how many 'raise providing' jobs existed. I don't like the idea that a job should be punished simply for bringing a raise, or that should be the entire justification for you including it in a group. If you increase access and tighten the restrictions, then it stops being a barrier to job balance.
    I say almost this exact quote everywhere in these forums that body checks by themselves aren't bad as it requires everyone to be competent at a fight and increases the overall skill floor of the player base which is great. HOWEVER, you can't have your cake and eat it too. What I mean is that you can't balance jobs around the ability to rez multiple people that is supposed to save a fight and then have every other mechanic be a body check that requires all 8 people to be up. Looking at P12S specifically, all of the major mechanics are body checks save tank invulning para and ekpyrosis 1. If not all 8 people are up at the start of the mechanic then fucking OOPS back to the start with the lot of you. Not even considering if you died during the mechanic before the part you were relevant for. I mean why is it that during caloric 1 if a tank died during crush helm and they respawn a second too late they spawn with 4 caloric stacks instead of the normal 1? Unless that's just a fucked up bug then the developerss are purposefully making mechanics that punish rezzer's for no good reason while also keeping their damage low for "balance".
    (1)
    Last edited by Rychu; 09-13-2023 at 03:03 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rychu View Post
    I say almost this exact quote everywhere in these forums that body checks by themselves aren't bad as it requires everyone to be competent at a fight and increases the overall skill floor of the player base which is great. HOWEVER, you can't have your cake and eat it too. What I mean is that you can't balance jobs around the ability to rez multiple people that is supposed to save a fight and then have every other mechanic be a body check that requires all 8 people to be up. Looking at P12S specifically, all of the major mechanics are body checks save tank invulning para 1. If not all 8 people are up at the start of the mechanic then fucking OOPS back to the start with the lot of you. Not even considering if you died during the mechanic before the part you were relevant for. I mean why is it that during caloric 1 if a tank died during crush helm and they respawn a second too late they spawn with 4 caloric stacks instead of the normal 1? Unless that's just a fucked up bug then the develops are purposefully making mechanics that punish rezzer's for no good reason while also keeping their damage low for "balance".
    Agreed. And what's worse for jobs like RDM is arguably just the combination of raids having varied amounts of such extreme body checks atop the way RDM seems to be charged for that utility being relative flat outside of whether the likely deaths occur during their burst window.

    The contextual value of Verraise between its most ideal and least ideal contexts varies more heavily than its costs, which are solely its offensive uptime lost (value dependent on when that Verraise is needed) and its MP cost (which is irrelevant until nearing starvation, since RDM has no other burst-spending mechanism nor any useful MP-conserving mechanism).

    With the range of cost to effect varying so much from fight to fight, it's damn hard to balance under the way it's currently handled (which like a fee for simply having the ability, first, and a use-cost only a distant second).
    (1)