Even looking back on the most recent tier of savage content that we finished, the dps checks have become incredibly soft. Surprisingly, you could even afford to burn tank LB on HH during a week 1 clear of P10S. P12S P2 has one of the comfortable checks I've seen out of any end of expansion savage fight, and you can afford to have deaths on misplaced Palladian Rays and still clear. If they didn't have attendance checks at multiple points, or have ways to make individual deaths snowball into a wipe, you'd clear without understanding most of the mechanics just by knowing your rotation and maintaining uptime. Savage content is just about mechanics checks now.

I don't have anything against raises personally, mind you. I just think that certain DPS jobs having access to it would be less controversial if it didn't actually matter how many 'raise providing' jobs existed. I don't like the idea that a job should be punished simply for bringing a raise, or that should be the entire justification for you including it in a group. If you increase access and tighten the restrictions, then it stops being a barrier to job balance.