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  1. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    The capping its cast time reduction is an idea I've thought of as well, which would make sense too since RDM has a 9 or 10 second long raise cast compared to everyone else at 7.5s iirc.
    10s, yeah. Which seems... needless and wonky, since we aren't going to use it outside of Swiftcast or Dualcast.

    The advantage of capping Dualcast's cast-time reduction would be, to me, that we could split the difference and drop Verraise down to 3 or 4 seconds of cast-time under Dualcast instead of being forced to exempt the skill or always have it offer free Swiftcast-Raises-Until-OOM. Such would still be advantageous but situational, since it then often couldn't be used mid-mechanic and would therefore face many of the same challenges as others' bare Raises, even if not to the same uptime costs.

    Another idea I've being toying with, though, stacking with Dualcast being capped at 4s (and Veraero/Verthunder returning to just a 4s cast) is to stop bothering with Reprise altogether, and instead allow Black and/or White Mana to be consumed to automatically complete Black/White/Red casts when they'd otherwise be interrupted by non-manual means, based on cast time skipped over.

    * (As the relative value of each point of gauge increases, decrease this cost, or add a bit of bonus potency in compensation for accelerated spells.)

    In that case, you could have Verraise be a standard 8s cast that'd cost X White Mana gauge to instant-cast, and you might then add a 8s cast mitigation tool that consumes Black Mana for thematic balance. No button-bloat. A bit more utility. But you aren't as taxed for merely having it -- instead, it's more self-balancing, without relying on coinciding raid damage dealt and likelihood of death.
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    Last edited by Shurrikhan; 08-11-2023 at 04:19 PM.