Quote Originally Posted by Sequora View Post
I would prefer the new caster to be closer to BLM in terms of function. High damage low on on the utility scale.

I want another caster that isn’t a Rez mage and therefore isn’t paying a tax so it can compete with black mage, when adding in a small amount of damage utility.

Summoner used to compete once upon a time.

I’m a little bummed with all the hype in the new melee job. It’s all the content creators are talking about.

We just got a melee job, in an expansion that was heavily melee focused.

I really want the developers to give casters some love.
On top of a BLM rework to drop the skill floor out from under it, and probably give BLM an actual gimmick, as sitting still and casting slow spells shouldn't be a gimmick unique to BLM. While also dropping the sheer amount of movement BLM has. I didn't start playing BLM to pretend I was a bard that was bad at its job, and I don't want the tools to be a bard that's bad at their job as then the devs will use it as an excuse to do it.

Also, I will always maintain this stance. Either every caster should have a res with some form of limit, or no caster should have a res. People shouldn't choose to take or not take a class because of its access to ressing, and even if it removes that role from the game, I'd much rather it just didn't exist and they made fights with the expectation that only healers could res.

Moving a step further, looking at Delubrum Reginae Savage which, alongside TEA and E3S/E4S represents some of the best actual fights the game has ever had, having no resses with punishment for repeated mistakes is more interesting than the current system of "Well, people have resses but we want mechanics to sting, guess people will wipe from 1 person making a mistake."