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  1. #1
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Semirhage View Post
    "Let's add a bunch of instant casts to casters so they can move around in our cardio-heavy constant movement modern fight design. Now that they're more mobile let's make sure their damage remains lower relative to the melee (except BLM, lol)"
    "Let's delete a bunch of positionals, add more stacks to True North, add a TN effect to a Dragoon ability, and blow up boss hitboxes so melee never have to lose uptime. Oh, and if they would ever lose uptime due to mechanics vomit, we'll just make the boss untargetable so everyone loses damage. Now let's buff the crap out of their damage so they do way more than the ranged, because this makes sense".
    Yeah I don't really get this, I really don't know how anyone can look at all of theses facts and say "Yeah this is how it should be".
    The fact that the biggest complaint melee seems to have atm is related to Kaiten being removed is really telling I think, even despite Square rebalancing their abilities to make up for its removal.

    Endwalker has massively coddled melee to the point that as a RDM,7.0 has me more scared than excited for how the gameplay develops further, RDM and BLM being given the SMN treatment, or just more of the same neglt.ec
    (4)

  2. #2
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kayll View Post
    Endwalker has massively coddled melee to the point that as a RDM,7.0 has me more scared than excited for how the gameplay develops further, RDM and BLM being given the SMN treatment, or just more of the same neglt.ec
    Ehhhhh dont worry about it mate, we'll get what RDM's always wanted in 7.0 I promise. another finisher after resolution further fucking up the burst window, a shield mitigation that can be put on anyone but ourselves, and verfire and stone II that function exactly the same but with 20 more potency....
    (0)

  3. #3
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kayll View Post
    The fact that the biggest complaint melee seems to have atm is related to Kaiten being removed is really telling I think, even despite Square rebalancing their abilities to make up for its removal.
    They rebalanced SAM to deal more damage with basic GCDs and less with the big attacks, which is contradictory to the class fantasy. If they simply wanted to remove Kaiten, they would need to do just handful of potency changes, but they did about 21 of those changes in single patch. Midare deals just like 2.5x as much as regular GCD. Most importantly, now on average every 5th skill you use is Shinten. Imagine that RDM has a bland, uninteresting oGCD, and each spell builds gauge that is pretty much used only for this skill, and the gauge generation is so high that you spend 20% of all actions on using this boring spell. This is the state of SAM.

    I understand that casters, and especially RDM really feels like devs' unwanted child, but that doesn't mean that we as players should point fingers and antagonize each other. I really don't think that any sensible players asked for SMN to become pranged, for RDM to be taxed to oblivion for a verraise, which is barely any better than single use ress, or any of the questionable changes EW brought.
    (1)