Quote Originally Posted by Rychu View Post
Dude omg I feel so heard right now. P12S is so unfriendly to Red Mage's burst window since I'm required to be in melee range for my burst. Weeeeeelllll Superchain Theory I and Caloric II both involve R2 being removed from the boss so my damage gets fucked both times unless I have the group adjust for me, and even then I do less damage than I do when I switch to Summoner. Something has to give, either they lean away from the melee phase that sorta defines the job and is honestly super fun to do for movement or change fight design to allow more leniency in spacing, which they DEFINITELY wont do. Wouldn't be surprised if we got a mini rework
Feels like a lot of fights this ends up happening,2minute burst comes around and its time for mechanics with strict positions and you are placed out of range every time, and every time it feels awful.

At this point the only things I want for RDM skill wise in the new expansion is reskinned melee combos with additional range, I mean they are utilizing magic right?
That and a personal shield so I don't fall over to unavoidable raidwides that everyone else lives,with the rest of my group asking if I flipped into the wall or something.