Quote Originally Posted by SaberMaxwell View Post
In my ideal world raise is just removed from the role and damage is overall increased but that's because I think casters need to either be as mobile as phys ranged or do more damage, because otherwise they get completely dropped from meta as has happened for almost two entire expansions in a row. Heck even today you can see the most popular "caster" by far has no cast times basically, SMN's savage population totalling RDM's and BLM's combined. And when they keep designing fights like casters are all as mobile as SMN I can see why; Program Loop and Panto are absolute nightmares in TOP, Abyssos was relentless in its hatred of casters, and I can see a few mechanics in Anabeisos that would be frustrating but I got to melee this tier and lemme tell you its been blessedly easy as melee.
Dude omg I feel so heard right now. P12S is so unfriendly to Red Mage's burst window since I'm required to be in melee range for my burst. Weeeeeelllll Superchain Theory I and Caloric II both involve R2 being removed from the boss so my damage gets fucked both times unless I have the group adjust for me, and even then I do less damage than I do when I switch to Summoner. Something has to give, either they lean away from the melee phase that sorta defines the job and is honestly super fun to do for movement or change fight design to allow more leniency in spacing, which they DEFINITELY wont do. Wouldn't be surprised if we got a mini rework