Quote Originally Posted by Lyth View Post
If you were allowed the option of a fully ranged party, you would take it because it would simplify mechanics tremendously and give you a lot of flexibility. If their expected role balance wasn't obvious to you, it's also worth noting that the patch notes explicitly list a 1/1/1/1 setup for Criterion dungeons, where Physical Ranged and Caster are yet again merged into a single category.

The idea of physical ranged as a sort of inferior version of caster that can 'flex to do mechanics' is something that only caster mains want to perpetuate (and doesn't really happen in practice -
Personally, I think phys ranged are by far the easiest jobs to play in terms of mechanics. But that's fine. If you don't want positionals or a cast bar there you go.

And the Criterion thing just makes sense. You have a tank (melee) and a healer (ranged) on one end and on the other you also have a melee DPS and a ranged job.

The last thing I want to see is breaking down barriers between roles now. The barriers between jobs themselves are miniscule already. No need to spread that to roles, too.