Quote Originally Posted by Semirhage View Post
"Let's add a bunch of instant casts to casters so they can move around in our cardio-heavy constant movement modern fight design. Now that they're more mobile let's make sure their damage remains lower relative to the melee (except BLM, lol)"
"Let's delete a bunch of positionals, add more stacks to True North, add a TN effect to a Dragoon ability, and blow up boss hitboxes so melee never have to lose uptime. Oh, and if they would ever lose uptime due to mechanics vomit, we'll just make the boss untargetable so everyone loses damage. Now let's buff the crap out of their damage so they do way more than the ranged, because this makes sense".
Yeah I don't really get this, I really don't know how anyone can look at all of theses facts and say "Yeah this is how it should be".
The fact that the biggest complaint melee seems to have atm is related to Kaiten being removed is really telling I think, even despite Square rebalancing their abilities to make up for its removal.

Endwalker has massively coddled melee to the point that as a RDM,7.0 has me more scared than excited for how the gameplay develops further, RDM and BLM being given the SMN treatment, or just more of the same neglt.ec