"Let's add a bunch of instant casts to casters so they can move around in our cardio-heavy constant movement modern fight design. Now that they're more mobile let's make sure their damage remains lower relative to the melee (except BLM, lol)"
"Let's delete a bunch of positionals, add more stacks to True North, add a TN effect to a Dragoon ability, and blow up boss hitboxes so melee never have to lose uptime. Oh, and if they would ever lose uptime due to mechanics vomit, we'll just make the boss untargetable so everyone loses damage. Now let's buff the crap out of their damage so they do way more than the ranged, because this makes sense".

It's the naked double standard. All of this faff about "damage is balanced intra-role" is a fat load of bull. It wasn't like this in Shadowbringers. But now that the melee are doing way more than everyone else, *suddenly* you'll hear all the melee mains claim damage "should" be balanced this way for...comp reasons or something, because that second slot should always be melee.