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  1. #1
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30

    So My Prediction From 5 Years Ago About The 7.0 Job Proved True...

    https://forum.square-enix.com/ffxiv/...5.0-And-Beyond....

    Its almost like there is a pattern to the design SE does! I was told by several people in different avenues online "they won't put in a new melee dps so soon"...I predicted based on basic logic that SE would put in a sister job to NIN to share gear with based on other melee sharing gear.

    SE believes in balance. The entire theme behind FF14 and Final Fantasy can be summed down to the premise to balance. Take that to mind and you can easily see future aspects to FF14!

    Addition: Based on the Yoshi P TShirt on Fanfest...let me also break down some more logic. Look at the weapons the TMNT team uses. (Leo) Dual Katanas, (Donnie) bo staff, (Raph) Dual Sai, (Mikey) nunchaku. Out of every weapon listed here, which one of these weapons is not in game? Ninja use Dual Daggers and Katana in many forms with their weapons. We have casters that use two handed staffs(unless you think SE will have melee start using caster staffs as weapons lol), then whats left are nunchaku!

    I give it 99% the next job whatever it is called or implied is a "ninja" styled nunchaku user. I will also state that my prediction for this jobs influence since we are so close to Limsa with this expansion is Maxi from Soul Caliber type of job. Think Pirate Ninja...here is a link to this character to give you a idea of what I believe is coming! https://soulcalibur.fandom.com/wiki/Maxi
    (1)
    Last edited by TheRealMadruck; 07-29-2023 at 06:25 AM.
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Ninja is the only dps without shared gear. It wasn't much of a stretch to guess that we would get another melee that will absolutely share gear with ninja.
    (15)

  3. #3
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Ransu View Post
    Ninja is the only dps without shared gear. It wasn't much of a stretch to guess that we would get another melee that will absolutely share gear with ninja.
    Yet many including several content creators over the past 2 years have said they wouldn't introduce another melee so soon after Reaper.
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  4. #4
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    450
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Balance, but they add a job to a role that already has the most jobs. That is not balance.

    What they could've done is have a physical ranged share gear with Nin because they both use Dexterity anyway.
    (3)

  5. #5
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    .. But you completely missed on all of those predictions and why..

    Quote Originally Posted by TomsYoungerBro View Post
    Balance, but they add a job to a role that already has the most jobs. That is not balance.
    It's pretty well balanced when you consider the expected composition for DPS in a full party is two melee/two ranged (one phys, one caster). Just because there's no relatively artificial divide splitting the melee classes doesn't change that core expectation.
    (6)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sindele View Post
    .. But you completely missed on all of those predictions and why..

    It's pretty well balanced when you consider the expected composition for DPS in a full party is two melee/two ranged (one phys, one caster). Just because there's no relatively artificial divide splitting the melee classes doesn't change that core expectation.
    It shouldn't be considered 2 melee all the time, you don't get a special buff for bringing 2 melees in particular. the last DPS slot should be flex

    main reason why you bring two melee dps is because melee does the most damage by a marginal amount.
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,788
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rithy255 View Post
    It shouldn't be considered 2 melee all the time, you don't get a special buff for bringing 2 melees in particular. the last DPS slot should be flex

    main reason why you bring two melee dps is because melee does the most damage by a marginal amount.
    As should have become the case for Physical Ranged vs. Magical Ranged from the moment they changed Rangers from a Support Role to just another Ranged DPS (but with more mobility [rather than Rez/Verraise] in exchange for a lower damage ceiling [outside of RDM, who remains on a being-shafted spree]).

    But alas, I guess they can pretend the game still has actual utility considerations or resource gameplay as long as they arbitrarily divide the Ranged DPS between Low Mobility+Utility but Maximum Damage, Full Mobility but low Utility and Lower Damage, and High Mobility and High Utility but Lower Damage.

    Oh, wait, no... that division might make sense, so instead we'll just classify them solely by whether they launch magical arrows/bullets/chakrams or launch magical energy-balls,fireballs/lightning-bolts regardless of their overlaps in damage, mobility, and/or utility. And so long as that's the way it has always been, in tremendously different past contexts, that'll make sense, right?
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,788
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Balance, but they add a job to a role that already has the most jobs.
    There are currently 6 Ranged and 5 Melee -- 3 Casting, 3 Aiming, 2 Striking, 2 Maiming, and 1 Scouting. Soon there will be 7 Ranged and 6 Melee -- 4 Casting, 3 Aiming, 2 Striking, 2 Maiming, and 2 Scouting.

    That's not an imbalance towards melee; it's just a matter of Melee DPS being split across more armor classes than are Ranged DPS.


    Physical Ranged hasn't made any sense as a separate "Role" since party resources were decoupled from the Rangers' skills.

    The only half-way sensible division of DPS at this point is just Melee DPS (with varying levels of ranged uptime), and Ranged DPS (with varying levels of mobility).

    :: Or, heck, with the enlarged hitboxes and lack of melee downtime, it's basically just Taxed/Supportish DPS (Non-BLM Casters and the Hypermobile pew-pewers) and Untaxed/rDPS-only-or-basically-no-support DPS (Melee and BLM).
    • In 1.x, there were 2 Tanks, 2 Caster/Healers, 2 Melee/Half-Tanks, and 1 Ranger/Support.
    • In 2.0, there were 2 Tanks, 2 Healers, 2 Melee, 1 Ranger/Support, and 2 Casters (because SMN and SCH share the same class; else you'd have 2 Melee to 2 Ranged).
    • By 2.4, there were 2 Tanks, 2 Healers, 3 Melee, 1 Ranger/Support, and 2 Casters (because SMN and SCH share the same class; note that the consequent imbalance was seen as important enough to address mid-expansion).
    • In HW, there were 3 Tanks, 3 Healers, 3 Melee DPS, 2 Rangers/Supports, and 2 Casters (because SMN and SCH share the same class; else you'd have 3 Melee to 3 Ranged).
    • In StB, there were 3 Tanks, 3 Healers, 4 Melee DPS, 2 Rangers/Supports (though they lost virtually all agency over said Support), and 3 Casters (because SMN and SCH share the same class; else you'd have 4 Melee to 4 Ranged).
    • In ShB, there were 4 Tanks, 3 Healers, 4 Melee DPS, and 6 Ranged -- 3 Rangers (who were no longer in any way Supports), and 3 Casters -- skewing towards Tanks and Ranged.
    • In EW, there are 4 Tanks, 4 Healers, 5 Melee DPS, and 6 Ranged -- 3 Rangers and 3 Casters -- again mostly correcting that imbalance (i.e., balanced if not for the freebie of SMN).
    • And with DT, we'll have 4 Tanks, 4 Healers, 6 Melee, and 7 Ranged -- 3 Rangers and 4 Casters (again, balanced if not for the freebie of SMN).

    If anything, it'd be most in balance if they just added the Scouting job and that was it, but then (A) we'd be giving up a job just to keep people from feeling butt-hurt and (B) no matter what, they're going to have to alternate imbalances unless they instead add 4 jobs every other expansion and no jobs each expansion between.
    (3)
    Last edited by Shurrikhan; 07-29-2023 at 09:29 AM.

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    might be true but its sure awful to have another boring melee job who's super "unique!!!" they share Ninja gear this time!
    melee jobs not sharing gear with each other just makes them all awkward to gear doesn't make them unique. Doesn't change the fact all don't really differ from gameplay other then rotation and even then that's questionable nowerdays.

    do we really need 6 melee dps jobs? honestly I'm already bored of the 5 we got. I'm happy about the Magic Job at least hopefully its not just a phys ranged in disguise like summoner and has actual mobility struggles like rdm/blm which makes casters more fun.
    (1)

  10. #10
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I've not been keeping up with the news. What's the new job? I really hope it doesn't start at level 80 or something. I want to be able to actually level it.
    (0)

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