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  1. #51
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CKNovel View Post
    First weakness about the whole Bozja is Delubrum Reginae. It's severely downgraded because of others weaknesses that I'll talk about later on, but having to grind a 24 man dungeon isn't fun.
    The savage version is a pain, not because of the content, but grabbing 48 people for the same night is harder than the said content. But lowering it to 24 players would have make it so much more manageable.

    The duel are among the best content in the whole game but you're facing a lottery after a long grind to spawn the Fate. They need to be more accessible.

    Consumables are very strong yet they're barely used making 90%+ Player as fragile as a chip and makes the content longer.
    Either encourage the playerbase to use the consommables rather than holding them like mega elixir or make us grind for passive bonuses.
    I think Delubrum Reginae is one of the best pieces of content in the game. The problem is that the Timeworn Artifact only drops from normal and Palace of the Dead, thus creating a huge bottleneck in this specific step. This doesn't happen with the last one, for instance, because it has three different ways of doing it and Dalriada gives five memories iirc as opposited to DRN's three.

    I think that if they had included Savage as a possibility for dropping the artifacts or any other extra piece of content, that part would be less painful, but at the same time I suppose they thought that doing DRN would become useless if they did that.

    Other than that, getting 48 people to do content is not that complicated. Plenty of Discords do one, two or more runs weekly and they're very successful. The raid also scales with a player amount as low as 24 so you can still organize it with half the number.

    Lost Actions are one of the main highlights of the content but I do agree that more of them should be useful and that different builds should be encouraged for different jobs and roles. For example, some like Essence of the Gambler combined with Dynamis Dice could've been viable if the cooldown and weight of the latter had been lower and did not share it with normal tinctures.
    (6)

  2. #52
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aco505 View Post
    I think Delubrum Reginae is one of the best pieces of content in the game. The problem is that the Timeworn Artifact only drops from normal and Palace of the Dead, thus creating a huge bottleneck in this specific step. This doesn't happen with the last one, for instance, because it has three different ways of doing it and Dalriada gives five memories iirc as opposited to DRN's three.

    I think that if they had included Savage as a possibility for dropping the artifacts or any other extra piece of content, that part would be less painful, but at the same time I suppose they thought that doing DRN would become useless if they did that.

    Other than that, getting 48 people to do content is not that complicated. Plenty of Discords do one, two or more runs weekly and they're very successful. The raid also scales with a player amount as low as 24 so you can still organize it with half the number.

    Lost Actions are one of the main highlights of the content but I do agree that more of them should be useful and that different builds should be encouraged for different jobs and roles. For example, some like Essence of the Gambler combined with Dynamis Dice could've been viable if the cooldown and weight of the latter had been lower and did not share it with normal tinctures.
    Dalriada also happens naturally in the instance itself, just like CLR, and unlike DR, which you queue for outside instance exclusively. THATS its real issue - the fact that its part of Bozja, but also requires you to go outside the Bozja and just HOPE enough people are queing for it, or PF it up, which goes contrary to emergent/natural formation thing that Expeditionary Ventures had going for them. Savage, yeah, I get that, but even normal turns it into a bottleneck not just for relic grinds, its a bottleneck even for plain story progression through Bozja quests. Although this being the step where the two alternative options are equitably awful to do for relic doesn't do it any favors either.
    (1)

  3. #53
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Dalriada also happens naturally in the instance itself, just like CLR, and unlike DR, which you queue for outside instance exclusively. THATS its real issue - the fact that its part of Bozja, but also requires you to go outside the Bozja and just HOPE enough people are queing for it, or PF it up, which goes contrary to emergent/natural formation thing that Expeditionary Ventures had going for them. Savage, yeah, I get that, but even normal turns it into a bottleneck not just for relic grinds, its a bottleneck even for plain story progression through Bozja quests. Although this being the step where the two alternative options are equitably awful to do for relic doesn't do it any favors either.
    You will get in automatically after 10 minutes of waiting in a queue for DRN but I agree that it's "weird" compared to most content. Many people in specialized Discords will be happy to help new players do it for the first time though so in a sense it encourages participation in the way MMOs did in the past.

    Not saying it's the best solution though but it's not that bad.

    The main problem I see is that getting one relic requires five runs of DRN, and it can take a bit if people don't go with the best actions. This doesn't take a lot of preparation but the average player will likely not use them as optimally as possible, which will slow down the grind.
    (3)

  4. #54
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I support instanced zones in 7.0 make relic fun again. Loved both Eureka and Bozja!
    (10)

  5. #55
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aco505 View Post
    You will get in automatically after 10 minutes of waiting in a queue for DRN but I agree that it's "weird" compared to most content. Many people in specialized Discords will be happy to help new players do it for the first time though so in a sense it encourages participation in the way MMOs did in the past.

    Not saying it's the best solution though but it's not that bad.

    The main problem I see is that getting one relic requires five runs of DRN, and it can take a bit if people don't go with the best actions. This doesn't take a lot of preparation but the average player will likely not use them as optimally as possible, which will slow down the grind.
    It took me weeks (and while I do play in dead timezone of my DC, I still managed to do all the rest of Bozja naturally quickly) to get DR done with because I ended up with like 3 people total at most until I got a lucky day when I could play during peak hours and got like 12. And I dont know how it scales, but it did NOT feel doable with 3 people. Or at the bare minimum, nobody felt like it was worth time investment after spending like 10 minutes on first boss to get it down 15% hp before wiping.
    (1)

  6. #56
    Player
    Nono_mrkb's Avatar
    Join Date
    Aug 2020
    Posts
    8
    Character
    Nono Morikubo
    World
    Titan
    Main Class
    Gunbreaker Lv 100
    Totally agree the Exploratory Zones should come back on 7.x. They were good filler content between patches.
    Exploratory Zones have many nice thing that 6.x lack of:
    1) Easy to join and leave at anytime for solo. Also you'll feel easier to invite FC or LS member for a longer play time and little bit engaging content compare to VD/AD or Blue mage content.
    2) You can easily try out any classes inside and don't need to care about iLVL.
    3) Dev can implement broken and fun things and don't need to care about balance because they are addtional content. So player can play their class differently.
    4) The "MMO feels" when you see entire group players wipe by mechanic in CE.
    (6)
    Last edited by Nono_mrkb; 07-30-2023 at 12:20 AM.

  7. #57
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,073
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    They don't even need to add whole new zones, imo. It's fine if they'd expand on the exisiting zones and add more heights/tunnels, deepen the lore and add more rewards.
    It's possible to expand the island sanctuary every patch, why not existing zones with new vistas and new bosses?
    (5)

  8. #58
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by kinslayer- View Post
    People who doesn't have a elemental rank of 10 or at least a resistance rank of 10 shouldn't coment on Exploratory zones at all, just saying.
    I haven't done the Exploratory zones, nor HoH. I consider them a waste of effort on the part of SE. I consider them to be the reason we don't have two dungeons per expansion patch.

    Am I qualified to make that particular comment, Oh Great and Mighty Gatekeeper?
    (0)

  9. #59
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Delubrum, Dalriada and Lacus Litore were great experiences.
    And some, many even, say Baldesion Arsenal IS the best experience in the game.

    Eureka and Bozja did almost nothing wrong, and gave long lasting goals and content for players all expansion cycle over.
    Meanwhile savage and ultimates keep like a 2% of players busy... While the rest of the player base has to endure a limited gear progression system and reward structure in all content just to not touch the balance of that very limited and unreaching, unappealing part of the content.

    Field Operations need to be back. And Savage and Ultimate raids have to pay for them.
    End game has to go as it is now, is not good for anyone but a very reduced part of the player base.

    Progression has to diversify, turn into a more horizontal take, with concept as "main job/class" being torn by a new progression system that allows and reward actual multiple-role progression and instances that allow for on the fly role changes to adjust to more emergent, procedimental and less repetitive content (dance fights have to go, keep em always guessing!)
    (6)
    Last edited by Alexandre_Noireau; 07-30-2023 at 12:43 AM.

  10. #60
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by purgatori View Post
    All the zones should be exploratory zones. Why should we have to queue in order to find fun, challenging content we can do solo/duo/small group?
    I never understood that myself. We have so many zones and yet we don't do anything in them.
    (3)

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