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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,413
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Zones like Bozja and Eureka are fun, but I'd prefer to not have anything like Lost Actions. If the jobs are no longer fun to play or need a mixup, they should just change the jobs. I'd rather have content that gives me a place to play the job I like as it already exists, rather than a place that coerces me into using gimmicky custom actions.
    Lost actions are by far the best part of exploratory content because you can play any job however you want

    Who doesn’t want to be top DPS on a WHM, or be the party’s healer on a tank or tank on RDM

    Lost actions open so many different options and provide fun ways to break the game (like when the ABBA discord defeated absolute virtue in BA without killing the support fate but abusing logos actions)
    (22)

  2. #22
    Player
    Winterfang's Avatar
    Join Date
    Apr 2022
    Posts
    70
    Character
    Roderick Yorvasch
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Lost actions are by far the best part of exploratory content because you can play any job however you want

    Who doesn’t want to be top DPS on a WHM, or be the party’s healer on a tank or tank on RDM

    Lost actions open so many different options and provide fun ways to break the game (like when the ABBA discord defeated absolute virtue in BA without killing the support fate but abusing logos actions)
    Profane WHM was funny. Pop all the CDs + Sereph Strike & Chain Spell + Blood Lily
    I AM THE DAMA-
    *Dead because I ripped away all the enmity*
    (7)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,413
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Winterfang View Post
    Profane WHM was funny. Pop all the CDs + Sereph Strike & Chain Spell + Blood Lily
    I AM THE DAMA-
    *Dead because I ripped away all the enmity*
    That’s why you bring light curtain, it reflects trinity avowed’s tankbuster when you rip agro away from the tank right at the start
    (5)

  4. #24
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Lost actions are by far the best part of exploratory content because you can play any job however you want

    Who doesn’t want to be top DPS on a WHM, or be the party’s healer on a tank or tank on RDM

    Lost actions open so many different options and provide fun ways to break the game (like when the ABBA discord defeated absolute virtue in BA without killing the support fate but abusing logos actions)
    I can only speak for myself, but I have arthritis and play with a controller because that's what gives me the least discomfort/pain. I manage to play pretty well because I've put a lot of effort into tailoring my UI, my crosshotbars, my settings, and my macros to my needs. Things like Lost Actions don't play nice with this, as they can't easily be remapped and there isn't enough macro memory to support all the different Lost Actions for every class. So it puts a player like me in a hard spot.

    I'm absolutely fine with them providing features that give players interesting ways to play the game, but I don't want them to be entirely new actions that need additional button space. I'd rather see them do something along the lines of letting players modify their existing spells to add additional effects to them, that way less-skilled or less-able players don't have to manage increased button bloat on a per-content basis.
    (4)

  5. #25
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CKNovel View Post
    If they improved on Bozja's weaknesses, we could have got an amazing content.
    What do you think those weaknesses are and how should they be addressed in your opinion?
    (1)

  6. #26
    Player
    Dorito_Burrito's Avatar
    Join Date
    Mar 2023
    Posts
    209
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    If there's one thing I really didn't like about Bozja it was doing the raids and having alliance members that did the bare minimum in prep for them, even in PF premades.
    (1)

  7. #27
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Explore Zone or Not.
    Just make it fun. I dont mind or care if we do another Old School Grind, just make it fun.
    Mix in Explore Zone with Old School, whatev.

    I dont mind EWs Relic, but like Pint said: They could probably only get away with this ONCE.
    (3)

  8. #28
    Player

    Join Date
    Jul 2023
    Posts
    196
    Quote Originally Posted by LilimoLimomo View Post
    I can only speak for myself, but I have arthritis and play with a controller because that's what gives me the least discomfort/pain. I manage to play pretty well because I've put a lot of effort into tailoring my UI, my crosshotbars, my settings, and my macros to my needs. Things like Lost Actions don't play nice with this, as they can't easily be remapped and there isn't enough macro memory to support all the different Lost Actions for every class. So it puts a player like me in a hard spot.

    I'm absolutely fine with them providing features that give players interesting ways to play the game, but I don't want them to be entirely new actions that need additional button space. I'd rather see them do something along the lines of letting players modify their existing spells to add additional effects to them, that way less-skilled or less-able players don't have to manage increased button bloat on a per-content basis.
    1. So you want everything dumbed down to suit your personal needs?

    2. That is a UI and UX problem. Not a game design problem.
    (12)

  9. #29
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I can only speak for myself, but I have arthritis and play with a controller because that's what gives me the least discomfort/pain. I manage to play pretty well because I've put a lot of effort into tailoring my UI, my crosshotbars, my settings, and my macros to my needs. Things like Lost Actions don't play nice with this, as they can't easily be remapped and there isn't enough macro memory to support all the different Lost Actions for every class. So it puts a player like me in a hard spot.
    I say this in the most respectful way possible, that's a you problem, not something the game should be balanced or designed around.

    Quote Originally Posted by LilimoLimomo View Post
    I'm absolutely fine with them providing features that give players interesting ways to play the game, but I don't want them to be entirely new actions that need additional button space. I'd rather see them do something along the lines of letting players modify their existing spells to add additional effects to them, that way less-skilled or less-able players don't have to manage increased button bloat on a per-content basis.
    Less skilled players aren't going to use those correctly either. Less skilled players barely knows what their normal buttons do, let alone any augments or anything. That's a decent idea just in general, but it's not going to help less skilled players specifically.
    (11)

  10. #30
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I enjoy the content like Eureka and Bozja and was looking forward to a new iteration of it for Endwalker which we didn't get.

    Honestly the only issue I kind of had with them was specific to the relic weapons and that was simply that farmed materials felt out of balance. Eureka weapons there were certain materials you ended up throwing stacks of away because it dropped too much while others either dropped far less or required a specific boss, or in atleast 1 case required farming light to then make a small amount of the material. For Bozja it felt the quantities were out of whack between steps resulting in 1 or 2 specific steps causing a bottleneck in the relic assembly line.
    (2)

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