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  1. #51
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    The problem with exploratory zones is there is no system in place to keep them alive after the initial FOMO rush when everyone gets what they want and stops doing them. It's a bit ironic that Variant gets the same complaints but they have more future-proofing since they will be something that we will be able to go do at our leisure far into the future. Criterion is a little more limited but still has the factor that you can kind of choose when you want to interact with it.

    The more involved aspects of exploratory content aren't designed like that. They rely either on large numbers of people to be able to get through without things like essences or lots of pre-planning and organization. They're not something you can just choose to jump into and be assured you will be able to progress. So they're popular at first when those large numbers of people are available but get more difficult to tackle when those numbers fall off. When I finally finished Eureka recently, most instances in NA prime time were lucky to field 30 to 40 people and most only when a popular NM was up. And the Echo can help but it isn't tuned high enough to make up for the loss with everything. And these are instances that have a maximum of what, 100 something?

    Bozja is even worse. I've been languishing at mettle level 23 because I'm often the only person out there doing FATEs unless they lead to something. Most have gotten what they wanted from this content so there isn't a reason to go back to it and the game design makes it difficult to tackle it on your own.

    Until they can fix that aspect of exploratory zones, why would they utilize development time for something designed with such a short shelf life?
    (0)

  2. #52
    Player
    Reimmi's Avatar
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    Mar 2018
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    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ransu View Post
    I will. You can unsubscribe though and spare us your trolling.
    You people need to stop mixing up criticism with trolling.
    (14)

  3. #53
    Player
    Reimmi's Avatar
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    Mar 2018
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    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The problem with exploratory zones is there is no system in place to keep them alive after the initial FOMO rush when everyone gets what they want and stops doing them. It's a bit ironic that Variant gets the same complaints but they have more future-proofing since they will be something that we will be able to go do at our leisure far into the future. Criterion is a little more limited but still has the factor that you can kind of choose when you want to interact with it.

    The more involved aspects of exploratory content aren't designed like that. They rely either on large numbers of people to be able to get through without things like essences or lots of pre-planning and organization. They're not something you can just choose to jump into and be assured you will be able to progress. So they're popular at first when those large numbers of people are available but get more difficult to tackle when those numbers fall off. When I finally finished Eureka recently, most instances in NA prime time were lucky to field 30 to 40 people and most only when a popular NM was up. And the Echo can help but it isn't tuned high enough to make up for the loss with everything. And these are instances that have a maximum of what, 100 something?

    Bozja is even worse. I've been languishing at mettle level 23 because I'm often the only person out there doing FATEs unless they lead to something. Most have gotten what they wanted from this content so there isn't a reason to go back to it and the game design makes it difficult to tackle it on your own.

    Until they can fix that aspect of exploratory zones, why would they utilize development time for something designed with such a short shelf life?
    Short shelf life???
    bozja and eureka are still popping to this day (in large part because we didn't get one in endwalker)
    And doing bozja when it was current, i never had a lack of players in there.
    (15)

  4. #54
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reimmi View Post
    Short shelf life???
    bozja and eureka are still popping to this day (in large part because we didn't get one in endwalker)
    And doing bozja when it was current, i never had a lack of players in there.
    Are they? What are the numbers like when you're in there every day?
    (1)

  5. #55
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Are they? What are the numbers like when you're in there every day?
    On aether each zone still easily can get upwards of 100 people in peak hour and still generally has 10-20 in off peak, BA is still run every day. There is enough BA hosts to fight over the queue
    (12)

  6. #56
    Player
    Teraq's Avatar
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    Aug 2016
    Location
    Amaurot
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    275
    Character
    Teraq Moks
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kazhar View Post
    I remember that exact same excuse after Endwalker fanfest.
    I am reminded of WoW and the player base's "It's just alpha! Stop complaining, this isn't the release version, obviously it isn't finished" (the point, however, is to voice complaints so that devs are aware of problems), "It's just beta, they'll fix it", "It's just PTR, they'll fix it"…

    (Spoiler: they did not.)
    (7)

  7. #57
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
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    Red Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The problem with exploratory zones is there is no system in place to keep them alive after the initial FOMO rush when everyone gets what they want and stops doing them. It's a bit ironic that Variant gets the same complaints but they have more future-proofing since they will be something that we will be able to go do at our leisure far into the future. Criterion is a little more limited but still has the factor that you can kind of choose when you want to interact with it.

    The more involved aspects of exploratory content aren't designed like that. They rely either on large numbers of people to be able to get through without things like essences or lots of pre-planning and organization. They're not something you can just choose to jump into and be assured you will be able to progress. So they're popular at first when those large numbers of people are available but get more difficult to tackle when those numbers fall off. When I finally finished Eureka recently, most instances in NA prime time were lucky to field 30 to 40 people and most only when a popular NM was up. And the Echo can help but it isn't tuned high enough to make up for the loss with everything. And these are instances that have a maximum of what, 100 something?

    Bozja is even worse. I've been languishing at mettle level 23 because I'm often the only person out there doing FATEs unless they lead to something. Most have gotten what they wanted from this content so there isn't a reason to go back to it and the game design makes it difficult to tackle it on your own.

    Until they can fix that aspect of exploratory zones, why would they utilize development time for something designed with such a short shelf life?
    Talera? I made much the same comments in this thread

    https://forum.square-enix.com/ffxiv/...87#post6305787

    ...and was roundly shouted down.

    Funny how you say the same thing I did , yet we aint seeing the same responses.

    Odd. Innit?

    On aether each zone still easily can get upwards of 100 people in peak hour and still generally has 10-20 in off peak, BA is still run every day. There is enough BA hosts to fight over the queue
    (3)

    Thats nice. Now tell us what the player numbers are on other datacentres.
    (1)
    Last edited by VelKallor; 07-30-2023 at 04:25 PM.

  8. #58
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,599
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    Talera? I made much the same comments in this thread

    https://forum.square-enix.com/ffxiv/...87#post6305787

    ...and was roundly shouted down.

    Funny how you say the same thing I did , yet we aint seeing the same responses.

    Odd. Innit?




    Thats nice. Now tell us what the player numbers are on other datacentres.
    The person asked for how many people were in an instance and I answered, crystal, primal, light and mana also have active BA discords so it’s not like “be on aether or die”
    (6)
    Last edited by Supersnow845; 07-30-2023 at 04:35 PM.

  9. #59
    Player
    Raraka's Avatar
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    May 2022
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    Limsa Lomisa
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    275
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    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The problem with exploratory zones is there is no system in place to keep them alive after the initial FOMO rush when everyone gets what they want and stops doing them.
    I respectfully disagree with this, as I believe Cerberus and Ozma serve as the carrot on the stick to bring new players into older adventuring forays. While old content tends to get phased out as you can (for example) unsync an old raid to get a mount, the inherent progression inside adventuring forays makes skipping them directly for the reward not possible

    I can at least say that my experience from starting bozja to getting my Cerberus was and will be one of the most fun things I have done in XIV. Delubrum Savage on itself probably clasifies as one of the best pieces of content in the game not because of inherent design, but by the atmosphere and sense of scale it imposes on anyone trying to tackle it

    And exactly that journey is what keeps discord crews like ABBA and Lego steppers filling full raid groups for DRS, both of people trying to get their Cerberus and people that just enjoy re-running it with new players

    At this point I may be almost done with bozja, missing some of the harder to obtain titles, but I keep coming back at it, I genuinely find the Lost action gameplay refreshing, so hoping into Bozja, chipping away at mettle or joining a DRS run, helping new players in the southern front farm fragments or taking over leadership in a CLL run full of first timers... I just keep coming back to it
    (6)

  10. #60
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The problem with exploratory zones is there is no system in place to keep them alive after the initial FOMO rush when everyone gets what they want and stops doing them. It's a bit ironic that Variant gets the same complaints but they have more future-proofing since they will be something that we will be able to go do at our leisure far into the future. Criterion is a little more limited but still has the factor that you can kind of choose when you want to interact with it.

    The more involved aspects of exploratory content aren't designed like that. They rely either on large numbers of people to be able to get through without things like essences or lots of pre-planning and organization. They're not something you can just choose to jump into and be assured you will be able to progress. So they're popular at first when those large numbers of people are available but get more difficult to tackle when those numbers fall off. When I finally finished Eureka recently, most instances in NA prime time were lucky to field 30 to 40 people and most only when a popular NM was up. And the Echo can help but it isn't tuned high enough to make up for the loss with everything. And these are instances that have a maximum of what, 100 something?

    Bozja is even worse. I've been languishing at mettle level 23 because I'm often the only person out there doing FATEs unless they lead to something. Most have gotten what they wanted from this content so there isn't a reason to go back to it and the game design makes it difficult to tackle it on your own.

    Until they can fix that aspect of exploratory zones, why would they utilize development time for something designed with such a short shelf life?
    I mean.. Eureka right now, still has players doing it.. Even on a dead datacenter like Materia you can always find people in the zones working on their relics.

    Same with Bozja, but to a lesser extent, there is always people doing something in there, mostly just cluster grinding since its easy gil. The worst part about Bozja is you cannot complete your relics without other people, where as eureka you can.

    The same cannot be said for Variant dungeons, i've queued for them for a couple of days and haven't got a single pop, yes i could run them solo but that defeats the purpose of an MMO. For now i'm just doing it with FC members when we can all be online at the same time.
    So why is it that 7 year old content still gets enough people to do the content with, but current content doesn't?
    (9)

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