Quote Originally Posted by Shurrikhan View Post
If we could reasonably expect ingenuity among them, I'd have no problem with either seeing further development. I do think Exploratory Missions are fundamentally more efficient, iconic, and MMO-like content models, but hey. /shrug

My issue is that I don't think we can reasonably expect any significant interesting improvements to or ingenuity in those models. Or even in general...
Bozja was fine honestly. It had duels, pretty polished and interesting 48-man content with actual stakes (e.g. threats of wiping), a nice progression system, significantly expanded base gameplay with Lost Actions (including a ridiculously fun permanent-IR Warrior with Lost Blood Rage) that I thought were actually more interesting than Eureka's. I think spawning NMs should be made a thing again though, but in a limited capacity (like only a few NMs to spawn in every zone instead of like 20), and they need to find a way to either get rid of FATEs or make them way more interesting on a gameplay level. It wasn't fun in GW2 (which is why I stopped playing that) and it isn't really fun here either.