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  1. #1
    Player
    fulminating's Avatar
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    Apr 2022
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    1,175
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52

    Relic substat allocation

    Would it be possible to get direct hit on the tank and healer relics? I can just take speed to avoid yellow stats, but it would be nice to have the option for something I’d be melding if it had slots.
    Similarly, I think the streamlining of allocation (cap cap partial) has taken off just a bit too much. There isn’t the option to have 4 stats equally distributed if wanted for syncing reasons.
    (3)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    No, because DH isn't one of the "natural" substats tanks and healers are supposed to use. Midway unfinished relic steps with stat distribution also always have the limited 3rd substat. Not sure if this is your first relic go around.

    Also this isn't the final step so, there is more to come that people may be able to do with it, depending on how it goes.
    (1)

  3. #3
    Player
    fulminating's Avatar
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    Apr 2022
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    1,175
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    If I can put tenacity on my deathlocke lux then I see no reason I should not be able to put direct hit on an axe especially after they’ve made it scale on guaranteed direct hits.

    The reason I ask now is that it will be extremely unlikely to be revised when the relic is completed. I have a modest collection of completed relics beside these - 7 zodiac, 8 anima, 2 eureka and around a dozen blade’s - with varying other substats. Preciously in the stat allocation stage of the non-eurekan relics I had a very much more granular option, letting me allocate ~2.5x statcap to whichever option I pleased. Now I must fully fill 2 partially fill one and leave one empty, reducing options.
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
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    7,465
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by fulminating View Post
    If I can put tenacity on my deathlocke lux then I see no reason I should not be able to put direct hit on an axe especially after they’ve made it scale on guaranteed direct hits.
    The reason is Tenacity is a tank stat, Direct Hit isn't, even if you could benefit from it.
    (0)

    http://king.canadane.com

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
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    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Canadane View Post
    The reason is Tenacity is a tank stat, Direct Hit isn't, even if you could benefit from it.
    Deathlocke is MCH HW relic. So, as Tenacity is a tank stat, it makes as much sense putting it on MCH as DH does to put on tank weapons.

    The actual reason is probably because more importantly, prior to 4.0, Tenacity didn't exist. It would've been Parry materia at the time, which actually would have had an effect on all jobs, which explains why relics prior to StB allow you to play more loosely with your substats.

    Point being, OP, can't really compare relics/substats from older expansions, as stats and materia have been revised over time.

    Why Direct Hit? Probably because, during the 4.0 revision, they realized they were creating a tank-only stat (Tenacity) and a healer-only stat (Piety) and decided to make a stat at least somewhat restricted to DPS.
    (0)

  6. #6
    Player
    fulminating's Avatar
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    Apr 2022
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    1,175
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    No, it makes less sense to put tenacity on mch weapons than DH on tank/healer weapons. Everyone wants damage, hence the tank and healer melds.

    Ultimately is the point of a relic weapon not that it has stats customised to the owner's requirements?
    (0)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
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    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I would regard it as more of a feature than the point of the relic. And as with any feature, some restrictions may apply.

    Arguably, tanks have just always been in a weird spot with stats/materia, all rooted in the known flaws of fight designs. As long as "more damage is more good" meta exists (and it always will as long as tanking/healing requirements are minimal), tanks and healers are always wanting to push more damage stats, all the way back to tanks favoring STR melds over VIT to push out a little more damage (see also: Stance dancing).
    (0)

  8. #8
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hasrat View Post
    I would regard it as more of a feature than the point of the relic. And as with any feature, some restrictions may apply.

    Arguably, tanks have just always been in a weird spot with stats/materia, all rooted in the known flaws of fight designs. As long as "more damage is more good" meta exists (and it always will as long as tanking/healing requirements are minimal), tanks and healers are always wanting to push more damage stats, all the way back to tanks favoring STR melds over VIT to push out a little more damage (see also: Stance dancing).
    Indeed. Can't really blame the dev though, people always say tank / healing requirements are minimal but the moment they try to change that and put more strain on tanks / healers it's the end of the world (see HH in P10S, bleeds on the TB / RB...). So I don't see the "damage is king" meta going away anytime soon.

    More importantly, they won't do this shift cause all their decisions try to go in the direction of "less toxicity possible". Since DPS failures only show at enrage and are not nominative (unless ACT) but a tank / healer mess up is immediately and namely spotted, they will not multiply situations where it might happen. That's just my thoughts though, given some changes they made in the past, there is no statement / quote or insight from the devs themselves saying that.
    (0)
    Last edited by Karshan; 08-02-2023 at 05:42 PM.